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Warhammer 40,000/9th Edition Tactics/Renegades And Heretics
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==Allies== *'''Chaos Space Marines:''' The obvious choice for both fluff and tabletop reasons, as they can make up for your lack of heavy infantry and specialists with their own, and your vehicles and Troops choices are slightly better then their options. It's a win-win! But wait - there's more! Thousand Sons and Death Guard have since been split off from CSM into their own codex <s>with malt liquor and hookers</s> so now you have those as options as well. **'''Death Guard:''' Gets you the tankiest heavy infantry and a plethora of Nurgle daemon engines, as well as those plague zombies. **'''Thousand Sons:''' Their heavy infantry pack inferno weaponry. Or you can take even more bodies of weird birdmen and monsters that are way better than your guys in close combat. Also, really buff your psychic phase. *'''Chaos Daemons:''' Good for adding monsters and melee-specialists to your force. Your characters can also summon Daemons, so keep that in mind if you play Narrative or Open. ** '''Note:''' Both Daemons and CSM bring their sick-ass Daemon engines for you to incorporate into an allied detachment. *'''Renegade Knights:''' For when you're tired of fucking around and just wanna throw down with an appropriately-stompy ass-kicker. What renegade knights lack in subtlety they compensate with raw power. They hit and wound way better than anything you can field and are only limited by their price.
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