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===Universal=== *'''Alliance of Agony (1 CP)''': Used before the battle. If the Warlord is an Archon, pick up to 1 Haemonculus and 1 Succubus. They get to pick a Warlord Trait. It's like having three Warlords for the price of one, and Raiding Force was already encouraging you to take detachments from multiple sub-factions. If the Haemonculus is from the Prophets of Flesh, the Diabolical Soothsayer WT will immediately let this Stratagem pay for itself. **The Archon is the only one that counts for things like Slay The Warlord. Keep that in mind. **'''16/04/2018 FAQ:''' This can only be used once per battle. *'''Architects of Pain (1 CP)''': Pick a unit at the start of the battle round and treat its Power From Pain as being 1 turn higher than the actual game turn for the rest of the battle round. As with Hyperstimm Backlash, this specifies battle round, not turn. That means you get potential bonuses for two fight phases and two morale phases, but you also telegraph this to your opponent. If they go first in the battle round, they will know what is coming and can try and avoid it. **<strike>On turn one, combine this with webway strike to increase the chances a unit can pull off a vital charge after deep strike.</strike> ''This stratagem cannot affect a unit which is not physically on the table at the start of the round.'' **<strike>On turn two, combine this with a melee unit that is about to disembark from a transport to give them that extra edge. </strike> ''This stratagem cannot affect a unit which is not physically on the table at the start of the round.'' **The Kabal of the Black Heart can stack this with their own bonus to grant one of their units morale immunity on the second turn. *'''Cruel Deception (2 CP)''': Used if a {{W40Kkeyword|Drukhari}} unit in your army falls back. If it does so, it may still shoot and charge this turn. *'''Enhanced Aethersails (1 CP)''': Use when a Raider or Ravager advances. Add 8β³ to their move instead of rolling for it. **when combined with the Cult of the Red Grief, this stratagem can allow a raider to pull of a first turn charge, potentially preventing a unit from shooting and setting up a Wych unit for a second turn disembark. Attempt at your own risk. *'''Fire and Fade (1 CP)''': Allows a {{W40Kkeyword|Drukhari}} unit to move up to 7β³ after shooting but cannot charge that turn. **While this may be a duplicate of a Craftworld stratagem, it is still an amazing tool to have access to. <strike>Use on deep striking scourges to get into cover after dropping in or on a a Talos to get an extra 7" move toward the enemy. (You don't have to move away from the target).</strike> ''As per the FAQ, it is not possible to move after arriving from reserves, for any other reason than charging'' **Do not use this on your Razorwing or Voidraven unless you want to suicide your own planes. *'''Haywire Grenade (1 CP)''': Used when a Drukhari model throws a plasma grenade at a Vehicle unit. Make a single hit roll, if it hits, it deals D3 mortal wounds. **Useful for finishing off a badly damaged vehicle or dropping it a damage tier. *'''Hunt From the Shadows (1 CP):'''use if a unit in cover is targeted by a shooting attack. Increase your cover saves by 1. Warriors in cover will go to 3+ saves while scourges will have a 2+. *'''Lightning-Fast Reactions (2CP)''': Use when a Drukhari Infantry, Vehicle, or Biker unit (except for {{W40Kkeyword|<Haemonculus Coven>}}) is targeted by a ranged or melee weapon. For the rest of the phase, subtract 1 from hit rolls made against that unit for the phase. Same as their Craftworld cousins, but no less annoying for your opponent. *'''Onslaught (1 CP)''': When an {{W40Kkeyword|Incubi}} unit fights in the Fight phase, every unmodified hit roll of 6 scores 2 hits instead of 1. *'''Pray They Don't Take You Alive (1 CP)''': If you slay the enemy Warlord in the Fight phase, ''the entirety of the enemy army'' takes a -1 to Ld for the rest of the game. Tricky to pull off, but a permanent debuff on every enemy unit makes it worth it. **All three Eldar factions have units that synergise extremely well with this and it can set up some great Leadership Bombs in Soup Lists. *'''Prizes from the Dark City (1 CP/ 3CP)''': Your standard more relics stratagem. *'''Screaming Jets (1 CP):''' As Webway Portal, but with a Drukhari Vehicle that can Fly instead and only one unit (1 CP to Deep Strike 1 unit, units inside a transport do not cost extra). Totally not a copy pasta of the Craftworld stratagem Cloud Strike. Honest. NOTE: You cannot use both Screaming Jets and Webway Portal in the same game; you have to choose one or the other. **This has ''drastically'' better performance than Webway Portal, provided you're using it on valid targets; you can spam it (because it's not used during a phase) at 1 CP per unit, meaning 2 units cost you 2 CP, not 3, and you can keep on paying for it. The big downside is the restriction on valid targets, of course. *'''The Great Enemy (1 CP)''': Re-roll failed wound rolls in the fight phase for one of your units fighting a {{W40Kkeyword|Slaanesh}} unit. Also a Craftworld copy-paste, but still helps against Emperor's Children and Slaanesh Daemons. *'''Torment Grenades (1 CP)''': Use before a model fires a Phantasm Grenade Launcher. If an enemy unit is hit, in addition to the usual effects, roll 3d6. If the result is ''higher than'' the enemy unitβs highest Leadership characteristic, it suffers 1d3 Mortal Wounds. Given how prevalent Phantasms are and that the average of 3d6 is 10.5--much higher than most units' leadership--this is a fairly reliable way to plink 1d3 mortal wounds, and *almost* makes up for our lack of smite. *'''Webway Portal (1 or 3 CP)''': One use only. When deploying, you can set up either 1 (for 1 CP) or 2 (for 3 CP) Drukhari Infantry, Biker, or Beast unit(s) in the Webway, which can deep strike at any time in the game following the usual rules for deep striking. ** You're probably thinking "Why don't I just shove them in a Raider and use Screaming Jets?" The answer is that you can use these on 1-2 20 elf wych or kabalite blobs to protect them before they get to slashing/blasting your opponent's army off the table.
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