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===Gifts of Gork & Mork=== They are unique, and a model can take only one gift of Gork and Mork. (There seems to be some discussion about this. Don't delete it, read your rulebook again and go to the talk page[http://1d4chan.org/wiki/Talk:Warhammer_40,000/Tactics/Orks%287E%29#Relics_can_take_only_one_discussion] to discuss why you think this has to be something else if you want to change it ) *'''Da Finkin Cap:''' Give your warlord an additional Warlord trait from the Strategic table. With two WTs being unsuitable for Orks, and a third only being useful on certain maps, it's probably for the best to ignore this. **'''Alternative take''' Are you nuts? This thing is great. Strategic traits are da best. You probably have a reroll on it, and it is dirt cheap. Can really be a huge buff for the entire army for just 10 pts! *'''Gazbag's Blitzbike:''' Bigger bike with S6 AP3 Twin-Linked guns (read the text above the stat line), can turbo boost 18", granting the rider +1 cover save while turbo-boosting. Now you can make your own [[Wazdakka Gutsmek]]! *'''Da Lucky Stikk:''' Like a bigger Waaagh banner but does not stack with one. Grants +1 WS to the unit, and allows the bearer to re-roll any to-hits, to-wounds, or saves that he likes! Unfortunately if he fails any three of these rolls (in any combination) in a single turn, the bearer drops down dead and is removed as a casualty. Hilarious for beefing up Slugga and Shoota boy WS, since the HQ carrying this can be attached to literally any infantry unit. And can make your own 2+ re-rollable mega-character. Or 3+ re-rollable cover biker character. *'''Headwoppa's Killchoppa:''' Strength +2, AP5, Rending. To wound rolls of 6 cause instant death (in addition to AP2 from rending). It's pretty goddamn vicious in ways only Genestealers know. However, you're better off with a regular PK most of the time. But still not bad and looks cool. **'''Alternative take''' This thing is great for taking on monstrous creatures. Get your warboss sat on a warbike and put this in his hands then let him loose towards tervigon and the like and take advantage of our glorious (and surprising to opponents) initiative 4. Get a lucky 6 or two and you can chop their heads off and mount them to your bike before they've even noticed you're there. *'''Da Fixer Upperz:''' Big Meks only; [[Fail|Though the rules say Meks can take it, Meks can't take Gifts of Gork and Mork]]. Like the Mek's tools, but fixes stuff on 3+, which comes into play especially when involving heavy stuff like Stompas, Orkanauts and Battle Wagons. *'''Da Dead Shiny Shoota:''' Assault 6, Twin-Linked Shoota at a knock down price of only 5 points! If you're not taking any of the pretty damn good selection above this is obligatory. Its downside is that any misses (after the TL reroll) must be rolled again, any 1s hit the closest friendly unit (not your own) within 6", so basically no downside, but a right proper '''ORKY''' one.
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