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Warhammer 40,000/10th Edition Tactics/Grey Knights
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===Battleline=== A note on leaders: most of your HQs are in Terminator armor, and so can only be attached to Terminator/Paladin squads. *'''Strike Squad:''' Now rocking Artificer-tier armor, being 2+ Power Armor marines that can keep objectives secured even after fucking off it. **The only leaders you can attach to these guys are the Techmarine and the Champion. The Champion gives them Fight First, but the Techmarine does nothing for them. **As Teleport Assault has a unit limit, another useful thing is Scout 6", letting Knights that can't be in the teleportarium get a head start in their rhinos. *'''Terminator Squad:''' These guys have received an indirect buff since they are the only unit compatible with most of your Leader, and as a bodyguard retinue, they do very well: ''Narthecium'' lets them bring back a body every turn, the Banner gives them OC3, and Hammerhand gives them ''Lethal Hits'' in melee on the charge. **Consider having them led by Draigo, who lets them add +3 to the charge after deepstriking.
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