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=====[[Phoenix Lords]]===== *Each Phoenix Lord is able to only join their chosen students, giving the squad a +1 to hit (which won't ever do anything for ''[Sustained Hits]'' or ''[Lethal Hits]''), which means you're looking for units that roll to hit but don't care about critting when fielding one. Going down a wound and now only being T3, along with losing their Aura abilities means that they can now only effect a single Unit for the entire game and are very squishy; they are less Epic Heroes and Demigods of war, and more just fancy lieutenants who will only be of benefit to that single flimsy unit (guess that second unit of Dire Avengers just couldn't care less that their founder is fighting on the same battlefield). Their worth is entirely dependent on whether you want that particular, single, Aspect unit in your army. Their actual point efficiently will have to include the points cost of the character and the points cost of the Unit combined - if the character or unit is too over-costed, it could make the points investment a bit off-putting. Overall, they can barely put a scratch on things like Greater Demons or Primarchs, kind of sad how weak they are individually. **Just model another Exarch, use it to represent the Phoenix Lord so you get the rules, but treat it as if it’s just the Exarch of that Aspect Shrine (not the Phoenix lord themselves) and the other is just their top student at least that would take the bitter taste away. **Bear in mind that they'll also negate any -1 to hits on enemy units too. But still, not the best use for them to just overcome something like that. *'''Asurmen:''' The Bloody Twins got a surprising buff of becoming ''Pistol'' weapons, letting him offload the rain of shards while in combat. The Sword of the Asur remains pretty Strong with 6 S6 AP-3 D3 attacks with ''Devastating Wounds''. Uniquely, he gives the Avengers he joins the ability to use the Fire Overwatch stratagem for free once per turn, even if you'd already used hit beforehand. Combined with their improved overwatch BS, you're going to have quite the strongpoint set up with him in charge. Thankfully he retained his 3++, so he's at least a bit survivable. **Dire Avengers are full of '''Lethal Hits''', and ''even worse'', their signature ability to hit better on Overwatch has absolutely no synergy with +1 to hit. ''However'', Asurmen makes Fire Overwatch cost 0 on the unit, so you might want to consider him. *'''Baharroth:''' Swooping Hawks are full of '''Lethal Hits''', so skip Baharroth. *'''Fuegan:''' Fire Dragons love +1 to hit, but right now, Fuegan costs too much, plain and simple, relative to the cost of the unit he's buffing (even after including his own additional firepower). *'''Jain Zar:''' Banshees like +1 to hit just fine. Jain Zar is, in a strong sense, the best Phoenix Lord, because she alone a) provides +1 to hit to a unit that genuinely appreciates it ''while also'' b) providing a secondary benefit to the led unit (Fuegan and Maugan Ra both have secondary benefits that only benefit themselves, although Fuegan's is a durability buff and hence makes his +1 to hit more likely to stick around). On her own she has a decent melee profile, against generic Infantry (hitting about as hard as a Primaris Captain, if they don’t use their once per battle boost), but like her Scorpion counterpart, is let down by the (only) unit that she can join- as Banshee’s are pretty bad. *'''Karandras:''' A decent melee character with Ahra's Bane giving an extra point in AP in melee compared to the basic claw while its gun has a bump in Strength. Isirmathil, meanwhile, is a bit stronger when compared to the average chainsword with S6 AP-1, but it lacks the damage of the big sword. He has Sustained Assault, which lets him score critical hits on a 4+ (making the ''Sustained Hits 1'' on his weapons all the more relevant- bringing him back up to how he used to be in 9th) when he charges while his special mandiblasters can work on anything that isn't {{W40kKeyword|Titanic}}. Shame he can only join a Striking Scorpion unit, as they're kind of in a bit of a no-man's land when it comes to what they are actually good against; decent mid tier character, let down by the unit he has to join. **Striking Scorpions are chock full of '''Sustained Hits 1''', so skip Karandras. *'''Maugan Ra:''' An excellent choice, because Dark Reapers can ignore negative hit roll modifiers without ignoring Maugan Ra's +1. Has the same problem as Fuegan, though - he costs nearly as much as a 10-elf unit of Reapers by himself, and he just doesn't make a 10-elf squad twice as good with his presence. *'''Irilyth<sup>IA</sup>:''' He's back, even if his model isn't actively stocked. His Spear of Starlight Prism Rifle makes him one of your more Lethal ranged characters; 3 S8 AP-2 D4 shots will put down quite out a lotta hurt on any model on 2 legs (that's, you know, not too big and/or boxy). When paired with his Shadow Spectres, he buffs them by adding 1 to their hit rolls (a pretty good boon when using their focused profile) and by forcing enemy units within 6" to subtract 1 from their battleshock and leadership tests. He can also put up a half decent fight in melee, though if your spectres are in combat, you made some serious mistakes. **This does come with a massive glaring issue: [[Derp|He lacks a jump pack and the {{W40kKeyword|Fly}} keyword]]. This means that his squad can't fly over any terrain and limits their verticality.
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