Editing
The 9th Age/Tactics/Vampire Covenant
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Magic Items== ===Enchanted Weapons=== '''Reaper's Harvest''' Str 10 AP 10 and divine attacks but wounds against discipline instead of resilience. A great weapon, will destroy anything you throw it at. '''True Thirst''' +1 to str and AP and sets the vampire's vampiric ability to 3+. In addition to healing themselves better, successful wounds raise wounds in the wielder's unit (that unit can just be the vampire and it's mount). A great weapon that exponentially increases the sustaining ability of your vampire. ===Armor Enchantments=== '''Legend of the Black King''' +1 armor and aegis 4+. This is all you need out of armor and covers all the defensive needs of your vampire. ===Banner Enchantments=== '''Black Standard of Zagvozd''' Barrow Guard/Knights only. They get +1 to hit in combat. If the bearer isn't in combat, they may choose a barrow guard/knight unit nearby that is in combat to get the +1. A flexible standard and helps your elite skelingtons get those hits they need to proc lethal strike. ===Artefacts=== '''Hypnotic Pendant''' the bearer gains distracting and R&F models in it's unit gain parry. Now your zombie horde takes forever to mulch through. '''Eternity Gem''' Attacks with Lethal Strike or multiple wounds lose those abilities when attacking the bearer. Additionally, you get an aegis 2+ vs the first wound of the game. If you're looking at cannons, this is the way to go. '''Necromantic Staff''' The bearer gains channel (1) and can cast the 6" aura H spell as a bound spell (4/8). This does not prevent you from additionally casting the H spell if the same model knows it. A great way to boost your magic phase and pump more models into units. '''Night's Crown''' Strength boosts from weapons are not applied when attacking the bearer (not AP though) and close combat attacks can never wound the bearer on better than 4+. Not for facing ogres or high strength models, you want this against elves to cancel out their elite infantry. '''Unholy Tome''' Can cast Danse Macabre as a bound spell (4/8). A good way to add a speed boost to your otherwise slow units. '''Cursed Medallion''' Before the game starts, choose a single model of your opponent's army, the bearer rerolls failed to-hit and to-wound rolls against that model. Depends on what your enemy brings to the table, but being able to dunk on a dwarf king for 35 points is great. {{The-9th-Age}} [[Category: The 9th Age]][[Category:The 9th Age/Tactics]]
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information