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Super Robot Taisen Iwaku
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====Functions==== Mechas also have traits called FUNCTIONS. These are basically the actions a mecha can use in battle. and are ranked from one to 6, with 6 being the most effective. Here is a list of the general ideas for the Functions: Think of what your mecha can do. Does it have cannons? Does it fight in melee? Does it have nanomachines? Does it have an alternate form? Just like pilot traits - functions give a general idea of your mecha's abilities. A good way to start is to write down the abilities of your mecha in a broad fashion. (or a very specific one, if thats your taste.) Then decide what type of function it falls under: * DEFENSE - Abilities/Properties/Equipment that work to avoid attacks, be it armor, high-speed maneuvers or barriers. ** ABSORB - A function that uses the robot's repair/self-regeneration to aid it's defenses. Allows the use of the Repair Pilot skill to bolster the unit's defenses. ** MORALE DEFENSE - A function that uses the pilot's will to directly affect his defense, be it through intimidating his opponent or through manifesting his indomitable spirit through his mecha. Allows the use of the morale pilot skill to aid in defense. * OFFENSE - Abilities/Properties/Equipment that work to deal damage, be it guns, swords, magic or beam cannons. Due to the sheer amount of modifications one can have for Offense, only the basic, common subtypes will be placed here. Refer to offense section below for add-ons. ** HYBRID MORALE OFFENSE - A function that deals damage to armor and morale. May represent an intimidating, horrific attack. ** HYBRID ENERGY OFFENSE - A function that deals damage to armor and energy. May represent a nuclear bomb with an EMP burst. ** MORALE AIDED ATTACK - A function that allows the use of the morale pilot skill to aid in his attack. For example, a will-powered final move. * MORALE - Functions that manipulate Morale. an inspiring song that awes opponents and empowers allies, for instance. ** MORALE ATTACK - a function purely used to lower morale. An intimidating look over comms, for instance. ** MORALE RAISE - a function purely used to raise morale. A cheer for your comrades, for instance. * REPAIR - A Function that restores Armor. For instance, you have nanomachines that can travel over the air. ** REPAIR SELF - A Function that restores your own Armor. For instance, you have a backup repair module. ** REPAIR OTHERS - A Function that restores other allies' Armor. For instance, you have tools for repairing others. * ENERGY ATTACK - A purely offensive energy function. For example, an aimed attack to the opponent's energy cells. ** DRAIN - An offensive energy function that slightly replenishes your own energy. For example, a wired pod that drains and transmits electricity. * RESTORE - A function that restores energy. For example, you brought extra energy cells. ** RESTORE SELF - A function that restores your own energy. For example, you have a backup energy module. ** RESTORE OTHERS - A function that restores other allies' energy. For example, your mecha carries ammunition for others. * SETUP/TRANSFORM - A function which allows you to 'unlock' another function you normally could not have afforded with your starting points. Can only be aided by traits specifically made for this. By default, you have an OFFENSE at rank 1, and a DEFENSE at rank 1. Feel free to modify these further.
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