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Scrollhammer: Order of the Black Worm
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===Core=== [[Image:Skeleton.png|thumb|300px|right]] ====Skeletons==== Throughout Tamriel, the long-dead lurk in the shadows, only bones remaining, but nevertheless moving with mysterious unlife. Many of these skeletons are servants of necromancers; others, damned souls cursed to walk Nirn even after all their flesh has rotted away. But all are silent, mindless killers, deserving no pity from the living. 4 pts per model. Core. Horde, Infantry, Undead. 10-40 models per unit. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Skeleton | 3 | 3 | 2 | 2 | 1 | 2 | 1 | 5 | 0 | - |} '''Wargear''': Skeletons carry a Hand Weapon and Shield. '''Special rules''': Skeletons cause Fear. The entire unit may replace its Hand Weapons and Shields with: *Short Bow (free) *Longbow (free) *Spear and Shield (+1 pts/model) ====Zombies==== [[Image:Zombie.jpeg|thumb|265px|right]] Rotting corpses imbued with a false mockery of life, Zombies are often raised by Necromancers as expendable servants and soldiers. Zombies are not generally considered to be very dangerous, due to their slow gait and relative weakness. This is no reason to underestimate them, however, as hordes of such creatures can overwhelm even the greatest of warriors, and they are known to carry a multitude of infectious diseases. 4 pts per model. Core. Horde, Infantry, Undead. 10-40 models per unit. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Zombie | 2 | 2 | 3 | 4 | 1 | 1 | 1 | 5 | 0 | - |- | Dread Zombie | 3 | 3 | 3 | 4 | 2 | 2 | 1 | 7 | 0 | - |} '''Wargear''': none '''Special rules''': Zombies cause Fear. '''Disease''' Dread Zombies have Brown Rot The entire unit may be upgraded to: *Dread Zombies +? pts per model The entire unit may take (or, in the case of Dread Zombies, replace their Brown Rot with) the following diseases: *Brown Rot +? pts per model *Chills +? pts per model *Astral Vapors +? pts per model *Crimson Plague +? pts per model *Carrion Worms +? pts per model *Slug Famine +? pts per model ====Ghosts==== Called upon and bound to the of service of a Necromancer, Ghosts were once mortals, but are now trapped between here and Aetherius. They exist as spirits only, but are more than capable of causing harm to those that they attack. Although relatively weak, the incorporeal nature of such beings makes them difficult and disturbing foes indeed. 4 pts per model. Core. Horde, Infantry, Undead. 10-60 models per unit. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Ghost | 2 | 0 | 2 | 2 | 1 | 2 | 1 | 5 | 2 | - |} '''Wargear''': none '''Special Rules''': Ghostly: Ghostly models ignore difficult and dangerous terrain. They are Ethereal(see the Scrollhammer rulebook) and Immune to Frost.
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