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Scrollhammer: Kingdoms of High Rock
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===Core=== [[File:hr_peasants.jpg|400px|thumb|right]] ====Peasantry==== Citizens in High Rock live rather difficult lives. What little pockets of order, and civilization exist tend to be oppressive and heavily controlled my nobility. Out in the countryside it can be worse, with bands of witches and savages raiding towns and hamlets, which in turn are fought over by petty lords and brigands. More then nearly any other provenance, the middle class work hard for their gold and homes. Beneath these impaired citizens lay the peasantry. Malnourished, destitute, beggarly. Any of these words adequately sum up the life of a High Rock peasant. More then any other provenance the lowly paupers live it hard. Life is a constant struggle to remain clothed and fed, to say nothing of avoiding the problems inherent in a waring land. So lowly are these folk that a lord or king would be shamed to call them for use in war. More commonly a horde of peasants fall upon outsiders or monsters in a fervor, chasing out threats by sheer force of numbers. 4 pts per model. Core. Horde, Infantry, Breton. 10-40 models per unit. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Peasant | 2 | 2 | 3 | 3 | 1 | 2 | 1 | 6 | 2 | - |- | Champion | 2 | 2 | 3 | 3 | 1 | 2 | 3 | 6 | 2 | - |} '''Wargear:''' Spears '''Special Rules:''' The Downtrodden Many: The courage of Peasant blocks are held together by a string- at any one moment they might flee for their lives, especially when presented with massive fire-breathing dragons or great engines of Corprus-flesh. If a friendly non-peasant unit within 12" flees, this unit must likewise make a morale check or flee. The Champion happens to be a Character, somehow. The entire unit may: *Upgrade one model to Champion for +8 pts. *Upgrade one model to Standard Bearer for +2 pts *Upgrade one model to Musician for +2 pts The entire unit may: *Take shields for +0.5 pts per model *Upgrade armor to Padded Armor for +0.5 pts per model *Replace all weapons with Bows, and take a Dagger for +1 pt per model *Replace all weapons with Pikes for +1 pt per model The Champion may upgrade his armor from Leather to Maille for +4 pts. The Champion may take up to 6 pts of magic items where appropriate from the armory. [[File:hr_menatarms.jpg|450px|thumb|right]] ====Armsmen==== Armsmen are professional, well-trained warriors that serve in the organized military of a lord. Though they hold no real status like the Knights or Magickal Elite, they are still considered more respectable then other common rabble. Many Armsmen begin their careers at an early age by joining a local fighters guild, or performing guard duty. During a stroke of luck this individual is then hired on by a noble or king, to fill the ranks of their army. Armsmen are well trained, much of their peacetime schedule spent training. In addition to frequent practicing they are better armed then their peers- either granted or loaned equipment by their patron. 5 pts per model. Core. Fight in Ranks, Infantry, Breton. 10-20 models per unit. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Men-at-arms | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 2 | 5+ |- | Champion | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 8 | 2 | 5+ |} '''Wargear:''' Hand Weapon and Maille '''Special Rules:''' None The Champion is a Character. The entire unit may: *Upgrade one model to Champion for +6 pts. *Upgrade one model to Standard Bearer for +4 pts *Upgrade one model to Musician for +4 pts. The entire unit may: *Upgrade their armor to Full Plate Armor for +2 pts per model *Take shields for +0.5 pts per model The entire unit may replace both hands with: *Spear and Shield +0.5 pts per model *Halberd +2 pt per model *Great Weapon +3 pt per model The Champion may take up to 10 points worth of magic items where appropriate from the armory. [[File:hr_pikemen.jpg|450px|thumb|right]] ====Pikemen==== Pikes are a deceptively powerful weapon on the battlefield of Tamriel. Of humble origins, the pike has been rediscovered since ancient times. It's effectiveness against heavy cavalry and monstrous beasts is without equal- it's for this reason that the Breton nobles frequently employ, or hire, large packs of infantry to make use of them. Even hardly trained militiamen are able to employ Pikes with great results, protecting the weaker or more lightly armed blocks of infantry with a literal hedge of death. While it is arguably the Knights and Magicians that are the most hard-hitting and heroic, the Pike plays an important role on the battlefields of High Rock. 6 pts per model. Core. Fight in Ranks, Infantry, Breton. 10-30 models per unit. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Pikeman | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 2 | 6+ |- | Champion | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 8 | 2 | 6+ |} '''Wargear:''' Pikes and Light Maille '''Special Rules:''' Pike Drilling: Pikemen have the Wall-of-Death rule as normal, granted by their pikes. In addition they also get +2 Strength +2 AP against charging or counter-attacking Monstrous Creatures and charging or counter-attacking Monstrous Fliers- but only if said enemies attack from the front. While using spears this bonus is halved. The Champion is a Character. The entire unit may: *Upgrade one model to Champion(+1 A) for +6 pts. *Upgrade one model to Standard Bearer for +4 pts *Upgrade one model to Musician for +4 pts The entire unit may: *Upgrade armor to Maille for +1 pt per model *Replace both hands with Spear and Shield (free) The Champion may take up to 10 pts of magic items where appropriate from the armory. [[File:hr_squires.png|350px|thumb|right]] ====Squires==== Members of the destitute peasantry are not always satisfied with what they have. When a flight of fancy, or desperation takes grip of such folk, sometimes they leave home to seek out fortune on their own terms. It is well known that High Rock nobility is vaguely determined, and arguably achievable by anyone, so this drive for fame is deeply rooted in many Bretons. All across the land young men and women seek to quest and do good by others- hunting monsters, slaying villains, performing good deeds in hope of recognition. A depressingly small number of these people end up finding their fortune, but some yet become Spellswords or Crusaders of excellence. 5 pts per model. Core. Fight in Ranks, Infantry, Breton. 10-20 models per unit. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Squire | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 2 | 6+ |- | Yeoman | 3 | 3 | 3 | 3 | 1 | 3 | 2 | 7 | 3 | 6+ |} '''Wargear:''' Hand Weapon and Padded Armor '''Spells:''' None '''Special Rules:''' None The Yeoman is a Character. The entire unit may: *Upgrade one model to Yeoman for +5 pts. *Upgrade one model to Standard Bearer for +4 pts *Upgrade one model to Musician for +4 pts. The entire unit may: *Upgrade their armor to Maille for +0.5 pts per model *Take shields for +0.5 pts per model *Take an additional hand weapon for +0.5 pts per model *Be mounted on Riding Horses for +5 pts per model. Mounted Squires may not take ranged weapons. The entire unit may replace both hands with: *Halberd +2 pts per model *Longbow +3 pts per model *Greatsword for +3 pts per model The Yeoman may upgrade his armor from Maille to Full Plate Armor for +6 pts. The Yeoman may take a spell (cast on 11+ or less) from Destruction or Restoration for +8 pts The Yeoman may take up to 10 pts of magic items where appropriate from the armory. ====Scouting Party (0-1)==== [Description] 8 pts per model. Core. Skirmish, Infantry, Breton. 5-15 models per unit. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Scout | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 7 | 1 | 6+ |- | Veteran | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 7 | 1 | 6+ |} '''Wargear:''' Longbow, Hand Weapon, Leather Armor '''Special Rules:''' Scout, Move Through Cover. One model per unit may be upgraded to a Veteran for +10 pts. The entire unit may take: *Shields for +1 pt a model *Scaled Maille for +3 pts a model *Javelins for +2 pts a model The entire unit may replace their Longbows with: *Crossbows (free) *Spear and Shield (free) The Veteran may take up to 10 points of magic items from the armory where appropriate. ====Orc Savages==== [Another unit description] 5 pts per model. Core. Horde, Infantry, Orc. 10-30 models per unit. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Savage | 3 | 2 | 4 | 3 | 1 | 2 | 1 | 7 | 1 | 6+ |- | Champion | 3 | 2 | 4 | 3 | 1 | 3 | 3 | 7 | 1 | 6+ |} '''Wargear:''' Hand Weapon and Shield '''Special Rules:''' Frenzy The Champion is a Character. The entire unit may: *Upgrade one model to Champion for +10 pts. *Upgrade one model to Standard Bearer for +4 pts *Upgrade one model to Musician for +4 pts. The entire unit may: *Take Throwing Weapons for +1 pt per model *Take Leather Armor for +2 pts per model Any number of models may replace both hands with: *Spear and Shield +1 pt per model *Bow or Short Bow +2 pts per model *Halberds +2 pts per model *Great Weapon +3 pts per model The Champion may take up to 10 pts of magic items where appropriate from the armory.
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