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==Races== ===Humans=== Humans are the most populous race in the world of Gielinor. They originated on a planet called Teragard but were brought to Gielinor by Guthix. On the main continent, humans control three kingdoms called Misthalin, Asgarnia, and Kandarin (average medieval European fantasy kindoms), as well as the Khardidian Desert region (based on the Middle East, but mostly Egypt), and the Fremennik Province (Vikings). Humans are also found on many islands including the primitive tribes of Karamja, as well the people of the far away eastern lands (Asians). On the main continent the most popular gods worshiped by humans are Saradomin, Guthix, and Zamorak. ===Dwarves=== Originated on an unknown world and were brought to Gielinor by Guthix. Most dwarves are not religious, but do respect Guthix. Dwarves cannot uses magic due to a curse put on them by Zamorak that causes them to turn into chaos dwarves if they use magic. Dwarves can be found scattered about the human kingdoms, but they also have their own underground city called Keldagrim. Keldagrim is ruled over by an organization called the Consortium, which is made up of the eight largest dwarven companies. In recent years many dwarves have become unsatisfied with the Consortium and want to return to being a monarchy. ===Elves=== Standard fantasy elves. Were brought to Gielinor from a planet called Taridad by Seren. Elves mostly live in an isolated region called Tirannwn to the west of Kandarin, separated by a mountain range. Their capital is the crystal city of Prifddinas. Most players who aren’t at least mid-level will never see an elf, as getting to them requires completing a long-ass quest series that requires you to 1) break into a plague-ridden City, 2) traverse a gigantic cave system teaming with insane cultists, and 3) navigate the maze-like forest that the elvish country resides in. At one time the elves had been far more common throughout Gielinor, with a couple of ruins scattered about, but they’ve since fallen into obscurity due to hiding out in their homelands since the God Wars. Because of a failed attempt by Seren to make them immortal, elves are firmly devoted to Seren to the point of needing to be in her presence to survive; they do this through the use of crystals that they shape to use for whatever tool they need. Later, a civil war between clans; the ruling Iowerth clan became fanatically loyal to the “Dark Lord,” an aspect of Seren that thrives off of Death energy, with the smaller rebel population still loyal to the original Seren. Said death cultists are also the de facto rulers of West Ardougne, with King Lathas as their puppet. ===Gnomes=== Gnomes are a race of small humanoids that prefer to live in trees. During the God Wars they fled underground to escape the war. Gnomes are talented at invention and can fly all over Gielinor using gliders. There are two gnome settlements located in the kingdom of Kandarin, but are independed from it and each have their own king. There also is an underground city of evil gnomes called Arposandra located somewhere beneath the mountain range that divides Kandarin from the elven lands. The pollution from this city is poisoning the swamps in the south of the elven lands. ===Races of Yu'biusk=== The races of Yu'biusk include many of the typical stupid bad guy fantasy races, including goblins, trolls, ogres, hobgoblins, orks, and cyclopes. They were brought to Gielinor from a planet called Yu'biusk by the god Bandos. Almost all of them are fanatically loyal to Bandos, and follow his commandments to be violent and stupid. ====Goblins==== Most goblins are ugly big nosed creatures who are too weak to be a threat to anyone and spend most of their time fighting each other. Goblins almost never say the name of Bandos, and simply call him The Big High War God, because they think that he can hear them if they say his name. One tribe of goblins rejected Bandos during the God Wars when he ordered them to go on a suicide mission and fled underground where they evolved into cave goblins, who have big eyes instead of big noses, and invented electricity and lightbulbs to light their underground city. The cave goblin city is called Dorgesh-kaan and is located underneath Misthalin. After they were rediscovered, a railway was built connecting them to the Dwarven city of Keldagrim. ====Trolls==== Trolls come in several breeds. The most commonly seen type are mountain trolls, who are large brutes with rock-like skin who love to eat humans. Trolls are less religious than most of the other races of Yu'biusk. Mountain trolls rule over a region called Trollheim located north of Asgarnia, from which they are currently at war with the city of Burthorpe. Other types of trolls include ice trolls, sea trolls, and river trolls. ====Ogres==== Ogres all look like ugly fat giants. They are mainly found in a region called Feldip Hills, located to the south of Kandarin. Male and female ogres live segregated from each other in separate cities, meeting only to mate. Females are stronger than males and are not as violent. Aside from common ogres, there are also two subspecies. Jogres are green-skinned ogres that live in the jungles of Karamja and Mogres are ogres that live underwater. ===Vampyres=== It is always spelled with a "y". Unlike most settings, vampyres are not a form of undead, but are a race of blood drinking bat monsters with shapeshifting abilities. They also do not transform humans into more vampyres by biting them. Instead they have a factory where they convert humans soaking them in vampyre blood and exposing them to a strange mineral. The few natural born vampyres are the nobility. They originated on a planet called Vampyrium, and were brought to Gielinor by Zaros. Vampyres rule over a nation known as Morytania, where humans are kept as livestock to feed their thirst for blood. Vampyres are uncommon outside of Morytania because Morytania is surrounded by a magical barrier that vampyres can't cross. A group of human rebels called the Myreque seeks to overthrow the vampyres. In recent years, the vampyres have begun to have problems because too many new vampyres are being made and there aren't enough humans to feed them all, and the king of vampyres hasn't been seen for many years. ===Dragonkin=== A race of humanoid dragons. They are survivors from the previous universe who were cursed by Jas to guard the Stone of Jas. Anytime somebody other than Jas uses the stone, the Dragonkin are driven mad with rage. Some succumbed to their rage and go around destroying stuff whenever the stone is used, while others turned into mad scientists who seek a either a cure for the curse, or a way to get revenge on Jas. The various species of dragons in the world are the result of failed attempts to create a new race without the curse. ===Tzhaar=== A race of people made of living volcanic rock with four arms. They were originally spawned from an artifact of the elder gods called The Kiln. The elder god Ful used them as workers for helping to form Gielinor. Newborn Tzhaar inherit their parent's memories. They turn into black coins when they die. Though they love violence, no Tzhaar has ever committed a crime in their entire history. ===Mahjarrat=== The Mahjarrat are a race of grey skinned humanoids with gems in their heads. As they age and grow weaker, they turn into skeletons. Because they were directly created the elder god Mah, they can be considered low-tier gods. They were first brought to Gielinor by Icthlarin. Once every 500 years, one of them is sacrificed to restore the youth of the others. Some are loyal to Zaros, and some to Zamorak, who is a Mahjarrat who achived full godhood. They are now close to extinction, and the only remaining female isn't interested in breeding. In the present day, many of the surviving Mahjarrat, especially those aligned with Zaros, are imprisoned or dormant, and several of the game's quests involve the player discovering and freeing or reviving a Mahjarrat. ===Demon races=== Demon refers to any creature native to the planet Infernus, including unintelligent animals. The demon races were first brought to Gielinor by Zaros. Most demons are evil, but not all of them. The most commonly seen demons are known as Avernic demons, who mostly look like huge red skinned beasts with hooves and horns that explode when they die. Less commonly seen are Chthonian demons, who come in a wide variety of horrifying Lovecraftian forms and have the ability to absorb the traits of what they eat. Most Avernic demons are loyal to Zamorak because he freed them from being enslaved by the Chthonians.
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