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Campaign:Era of Dreams/Intrepid Rook
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=== Manses and Hearthstones === '''Cloister of the Calmed Mind, Earth-aspect, Rating 1.'''<br/> This Manse is a comfortable stone and glass cottage on the lower slopes of Meru, in one of the quieter neighborhoods. The entire manse is arranged like a tremendous rock garden and spa, with trickling rivulets, waterfalls and stony slabs dividing the various "rooms." Rook herself lives in the Hearthstone chamber at it's center, where all the water meets in a large relaxing wading pool. She has done a sizable amount of work on her abode over the past century, using her sorcery to imbue various rivers and streams within the Manse with body-altering effects, turning the Hearthroom pool into something of a "wade-in closet". Luckily, most of them are keyed to Solar Exalted-only to prevent accidents, and cause purely aesthetic changes to herself in the majority of cases. In the attached garage, she normally keeps Cogwheel, her clockwork Austrech, in storage along with her Chariot of the Infinite Heavens.<br/> Powers: Magical Conveniences [2 points] - The Manse was originally built to provide a serene, calming atmosphere for those within. The waters may be stopped or redirected with a mental command to reduce noise, or may raise themselves in temperature to that of a steamy bath. Rook mainly uses this feature for combining mutations in her hearthstone pool, to create new "looks" for herself whenever the whim takes her.<br/> '''Stone of Breath, Earth 1'''<br/> '''Trigger:''' Constant<br/> Allows for clear, calm breathing. Adds +3 to all Resistance rolls. [Set in Baneclaw]<br/> <br/> '''Spires of White Iron, Air-aspect, Rating 2.'''<br/> Crouched across the tallest point of her island principality, this impressive townhouse is where Rook spends the bulk of her time outside of Meru or not behind a pair of essence-shielded goggles. Lush hanging gardens and balconies lie between the large metal towers that give the manse it's name, giving the overlook a quiet and peaceful ambiance, perfect for researching and entertaining random visitors.<br/> Powers: Comfort Zone [1 point] - The manse constantly swirls wind around it's towers, giving the grounds a cool breeze even in the humid tropical climate. Magical Conveniences [1 points] - Doors, windows, cupboards and other amenities automatically open through small gusts of wind on approach, even turning book pages with a slight gesture.<br/> '''Savant's Icy Eye, Air 2'''<br/> '''Trigger:''' Constant<br/> Bearer instantly knows exactly how many things there are within a given group, and may rough-estimate even if she sees only a portion of them. Additionally, grants +5 dice to all rolls involving numbers or calculations. [Set in Amulet]<br/> <br/> '''Cathedral of Singing Gears, Air-aspect, Rating 3.'''<br/> As the premiere workshop within her principality, the Cathedral of Singing Gears is fully staffed by Clockwork efficacy servitors, folding servants and other useful automata which keep the manse running at optimal levels. It's from these towering buttresses of crystal tubing and essence-transference conduits that she produces most of the mutation designs, Fountain templates (including Labor, Policing, and more specialized blends) and Artifact enhancements for her people.<br/> Powers: Genesis AND Air [6 points] - Functions as a Flawless workshop for Craft Genesis and Air, and counts as a 4 dot workshop for repairs on such items. Control Room [2 points] - Overlooking the entire factory floor, the controls allow Rook to direct entire wings of Servitors in their duties, as well as monitor their ongoing progress. Habitability 2 - The Manse is a factory, first and foremost. It makes no accommodations for living areas beyond a small alcove stationed far away from the bubbling pipes and essence-conducting arrays, stocked with a single bed mounded with reference tablets and tomes. Rook does not look forward to her multi-day visits, and so tends to spend what little time she stays there setting up an extensive backlog of projects and experiments to be completed before her return.<br/> '''Key of Mastery, Air 3'''<br/> '''Trigger:''' Constant <br/> Reduces the cost of a single spell by Essence x2 motes, though it cannot reduce a cost by more than half. Attuning to a new spell requires meditating with the stone for a number of hours equal to the mote cost of the spell. [Set in Amulet. Currently keyed to Fountain of Fathomless Dreams.]<br/>
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