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===={{color|DarkGoldenRod|Others}}==== *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-mawtribes-warscroll-Gnoblars-en.pdf Gnoblars]''': (120pts, min 20, max 60) Your chaff wall; they die fast and put out a lot of weak attack dice. Best used as a roadblock, though, as even without a save they can be 60 wounds that your opponent has to chew through. Most lists will want at least a minimum sized unit of 20 just to soak up alpha strikes, even if the models themselves look like ass. Don't forget that you might be able to cobble together a unit from spare gnoblars found on all of the other Ogor sprues, as long as you don’t mind hordes of mono-posing guys. **A good place to get better looking Gnoblars would be the Blood Bowl Ogres set. It comes with 12 of them so you’ll either need to buy multiples or just supplement them for other models. And as a plus the Bloodbowl Gnoblars are far superior sculpts and are very tiny making your ogors look that much bigger! *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-mawtribes-warscroll-Gorgers-en.pdf Gorgers]''': (80pts, min 1, max 3) A big, mutated Ogor that's even hungrier than normal Ogors, if you believe it. They are a Distraction Carnifex that will buy you time as the rest of the army moves in. Don't forget that they are '''Ogors''' and get all the benefits that Ogors get. They can be brought in from reserved 9" from enemies, so they're best used sacrificially. Make sure to target a unit that the Gorger actually has a chance of killing such as a support hero, or to take an early game objective, as they only have a 6+ save and fairly average attacks. As a last bonus, they become "terror" troops by denying Inspiring Presence and Rally in a 9" radius if they are eating (read, engaged in melee). *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-mawtribes-warscroll-Maneaters-en.pdf Maneaters]''': (170pts, min 3, max 9) Sort of an upgraded Glutton, with semi-decent shooting. Exists outside the subfactions with lack of {{AOSKeyword|Gutbuster}} and/or {{AOSKeyword|Beastclaw Raiders}} keyword. Before the first battle round they can pick an ability to better fit how you want to use them. Often you will just pick the +1 to wound in melee or let them run and charge, Battleshock immunity will rarely come up. Finally, they can receive a special command from your general that makes them count as 3 models for objectives, which is uhh.. usefule I guess? they are better at removing models from objectives to hold them rather than bringing numbers to do accomplish that. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-mawtribes-warscroll-Ironblaster-en.pdf Ironblaster]''': (200pts, Artillery) Put a cannon on a pretty nasty ox-thing and call it artillery. Buffed since last edition, this thing has the potential to be a beast, both in ranged and in melee. Has two firing modes: a couple cannonball shots at 24" hitting on 4+ with -2 rend and D3+3 damage, and a scattershot with 10 shots hitting on 3+ with -1 rend and 2 damage. Also surprisingly fast, benefiting from the hungry trait all Ogors have, and very decent in melee. They're more like an Ogre chariot than something that wants to sit back and shoot since they get extra damage on the charge. Can also be buffed by Blubbergrub Stench to cause even more damage on the charge. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-mawtribes-Gnoblar-Scraplauncher-en.pdf Gnoblar Scraplauncher]''': (140pts, Artillery) Sort of like the Ironblaster, but with a much different role. Has the same melee profile and base stats as the Ironblaster, trading out the Ogor's attacks for a bunch of angry gnoblar slaps. Its ranged attack is also much different. It has a minimum range of 6", so it's something you actually want to keep in the back unlike the Ironblaster. It's also only really useful versus weak hordes, since the actual attacks characteristic is equal to the number of models in the target unit capping at 20. Pretty decent at its job, but falls rather short at anything close range, if you bring one do also bring a unit of gnoblars since they can give it +1 to hit with the ranged profile.
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