Editing
Warhammer 40,000/9th Edition Tactics/Space Marines
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=====Special Rules===== '''Restrictions''' #All your army must be Deathwatch, and you can only bring {{W40kKeyword|characters}}, {{W40kKeyword|Kill Teams}} that bought a specialism, as well as Blackstars and Dedicated Transports - i.e. Rhinos, Razorbacks, and Drop Pods (& Termite drills) for firstborn and Impulsors for Primaris. Only Impulsors: you can't use Repulsors, and if you want two Razorbacks, you gotta have two other units first. ''And nothing else.'' #*Do keep in mind that before you can get most models, you have to take the basic 5 models for a Kill Team as tax: Firstborn Veterans, Intercessors, Heavy Intercessors, and Infiltrators. #*No Kill Team has access to ATVs or Bladeguard. Also, because he's a character, you can bring a Bladeguard Ancient, [[Fail|but not the actual Bladeguard]]. It also means you cannot use any of the "attack twice" stratagems, because Fortis Kill Teams do not actually have the {{W40kKeyword|Intercessor}} or {{W40kKeyword|Assault Intercessor}} keywords. '''Benefits''' #Alongside gaining the {{W40kKeyword|Strike Team}} keyword, two different kill teams can take the same specialism, where only one could do so before. #'''Veterans of the Long Vigil:''' ''Aka Free Brotherhood of Veterans, and the real reason to bring this Army of Renown''. Each turn you ''can'' (''optionally'') replace your Xeno Hunters tactic with a Chapter Tactic or Successor Tactic. Note that this doesn't provide any of the doctrine boosts that each of them provides, but you can mix-and-match them to the doctrine you want to use (Salamanders when shooting, BA when charging). Just be aware that '''you can use any chapter tactic only once'''. In addition, using the Brotherhood of Veterans stratagem can let you pick out a different chapter tactic without causing issues for you. #*Do keep in mind that "re-rolling 1s to wound vs battlefield roles" is part of your chapter tactic. '''Swapping that out for another chapter makes you lose the re-roll''', or in the Specialisms' case, be demoted from full re-rolls to wound back down to re-rolls of 1s to wound. ''Except for Aquila''. #*It says you can use any chapter tactic only once, but with the sheer number of chapters, that doesn't really matter: #**There are 3 traits for shooting (IF, CF, DA), 3 for melee (SW, BA, FT, BT kinda), 3 to resist being attacked ([[Drop_Site_Massacre|IH, RG, Sal]]), and 2 to fall back and reengage (UM, WS). You'll run out of turns sooner than of run out of choices. '''Warlord Trait''' *'''Xenos Bane (Aura):''' {{W40kKeyword|Strike Force Kill Team & Characters}} within 6" gain the Xenos Hunters chapter tactic on top of the Codex chapter tactic you chose to replace it, meaning that you get to keep the re-rolls as well as the other fun tricks the other chapters get. '''Relic''' *'''Inquisitorial Cipher:''' Allows you to swap out one secondary objective/agenda with a different one, allowing you to take two Deathwatch-exclusive secondaries/agendas.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information