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=== Core Units === *'''[[Kossars]]:''' You have a fairly flexible unit of barbarian-types that specialize in defensive archery and close combat with great-weapons. You can place them on the flanks of your Gospodar to proved cover fire-support, a charge deterrent, and strong flankers all in one. *'''[[Gospodar|Gospodar Militia]]:''' The backbone of the Kislev army, each with halberds to open Chaos armour. If you want troops that can hold a charge and not die to arrows, you can replace it for spears and shields and be no poorer for it. *'''[[Druzhina]]:''' Cavalry with spears and shields. You can throw javelins on them to give them shooting. Their role is to be cheap horses to flank when you can't afford Winged Lancers. Javelins will work better than mounted archers when fighting armour. *'''[[Ungol|Ungol Horse Archers]]:''' Your Kossars are now fast cavalry, exclusively acting as archers. Do better against swatting Mauraders and gors than Druzhina javelins. *'''[[Winged Lancers]]:''' Your special charge-crazy cavalry. Each of them comes with a lance, shields, and medium armour, so you can rest assured that they won't budge against the rabble they rush. The Ability to Cycle-CHarge allows them get the Lance bonus off multiple times, as well as hatred vs Chaos *'''[[Hawks of Miska]]:''' Swarms of birds who can peck things to death and get a 6++ ward with Magic Resist 1. Decent things to Tie down the ever-dangerous Peasant with bows.
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