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===Special=== *'''Maiden Guard''': A recurring theme that Eliasson has when making armybooks for new factions is that he likes to give them an all-female unit, usually in the special slot (See: Shieldmaidens, Onna Bushi). These ladies are the closest thing you have to bodyguard infantry. Being of the Noble Caste they will not have to take Panic tests in response to most friendly units. They cost 9 points for a basic human statline with WS4, I4, and LD8 with Stubborn and equipped with Spear+board, but lack armour if you didn't buy any. Each unit of them can take a Magic Standard worth up to 50pts. **Their other options are that they can swap their Hand Weapon and Shield for either dual weapons or halberds. If you go with the latter, take the Razor Standard for extra Armour Piercing. *'''Holy Warriors''': Warrior Caste, Immune to Psychology, Magic Resistance (2), and Great Weapons. Their stat line is WS4, S4, and LD8 Each unit of them may take a Magic Standard worth 25pts. You take these guys over Rajput Great Weapons for use against Monsters and other things with Terror or spells, but against everything else go with Rajputs. *'''Royal Chariots''': Noble Caste, at 70pts each you get some elite Chariots. Unique with Ind's chariots is the ability to pack more horses on them in the event that you actually use them to attack. you will spend the time softening targest with arrows before going in for the devastating charge. *'''Camel Gunners''': Lowborn Fast Calvary with S6 Heavy rifles. You've got yourself a pack of anti-elites who can cow a horseback unit that attempts to bumrush your ass. *'''Bengal Riders''': Lowborns riding on top of scary-ass tigers. These tigers are scarier than any horse, walk right through forests, and have Devastating Charge to complement their three S5 attacks and impact hit. *'''War Elephants''': Warrior Caste. a brute Chariot like Monstrous Cavalry, being about to take up to 3 Spear/Javelin/bow Riders. They can also take a number of upgrades. Mahout Expert is a must-have + BeastMaster + high Leadership, as every time an elephant takes a ranged attack wound and fails a Leadership test, it moves in a random new direction like its some kind of Colossal [[squig]], running over anything in its path. *'''Vanaras''': Monkey-men scouts with poison blowpipes. If you intend to make them into a wall, then you'd be inclined to buy the paired weapons so they can make another attack. *'''Rakshasas''': Chaotic neutral Beastmen who will sometimes fight with the armies of Ind, they are one of the few confirmed canon units. As strong as Bestgors, they're pretty fast for infantry and pretty fierce as ambushers. *'''Kalaratri:''' a Naked Deva with dual weapons and a lot of attacks. Sadly, that wards all they got for protection, and their stats are only about as good as a Maiden Guard. *'''Maruts''': Not-demons in heavy armor for those wanting a Dorf-Ironbreaker-Tough unit. throw them in the center and they will endure for a while. *'''Garudas''': Winged Deva Hawk-men. They're the more glass cannons while the Kalatri are better considered the glass machineguns. The backline hunter.
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