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===Universal=== #''' Fear Made Manifest (''S''):''' Enemy units within 6" get -1 Leadership. Meh on its own, there are many {{W40Kkeyword|Imperial}} sources of Ld debuffs it can be combined with. Versatile ''separate'' detachments make allied tactics easier, on top of stacking up to like '''-15Ld'''. Obviously ''you don't need that'' much spooky (but of course can be hilarious when used correctly), especially not against things like Orks, but already '''-4Ld renders Plague Marines as cowardly as Conscripts''', and models that flee don't proc FnP-equivalents. Best used by a '''Fearsome Aspect''' chapter so you don't have to commit like 5 units to a single enemy. Of almost no use against the bunch of eldar morale immunities out there...but ironically among imperials only the DA, some successor chapter tactic nobody will use, the Valhallan relic, a single IG psychic power, and [[Warhammer 40,000/Tactics/Imperial Guard(8E)#Universal|that IG trait nobody uses because it's not Master of Command]] can offer the morale protection needed to survive an Ld bomb. ''Night Lords, eat your hearts out''. #*Here's a list of the {{W40Kkeyword|Imperial}} units that stack with Fear Made Manifest: #**{{W40Kkeyword|Adeptus Astartes (-6Ld)}}: Besides the '''Fearsome Aspect''' chapter trait (-1Ld), {{W40Kkeyword|Reivers}} can inflict up to -3Ld and can deepstrike. Being Phobos, they also work alongside a Hallucination {{W40Kkeyword|Phobos Librarian}} (-1Ld), who can infiltrate. You can also deepstrike an Ancient bearing the '''Standard of the Emperor Ascendant'''. ''These sources of debuffs can quickly arrive wherever you need them''. #**{{W40Kkeyword|Black Templars}} '''(-2Ld)''': Chaplain '''Vow of Retribution'''. #**{{W40Kkeyword|White Scars}} '''(-2Ld)''': '''Spirits of Chogoris''', '''Headtaker's trophies''' relic. #**{{W40Kkeyword|Raven Guard}} '''(-2Ld)''': '''Decapitating Blow''', '''The Abyss'''. #**{{W40Kkeyword|Salamander}} '''(-3Ld)''': '''Helm of Drakos''', '''Draconic Aspect'''. #*These other Imperial allies also give Ld debuffs but prevent the SM detachment from using Doctrines. Pass unless they are your main detachment and SM are the allies. #**{{W40Kkeyword|Dark Angels (-3Ld)}}: '''Interrogator Chaplains''' have a natural -1Ld aura, they have the '''Eye of the Unseen''' relic for further -1Ld, and Interromancy's '''Mind Wipe''' inflicts -1Ld (and will proc more often with your help), along with other Ld powers. ''That's -3Ld from two characters with Jump Packs''. #**{{W40Kkeyword|Blood Angels (-1Ld)}}: The '''Sanguinor''' has a natural -1Ld aura, as does anyone wearing a Sanguinary Mask. #**{{W40Kkeyword|Inquisition (-1Ld)}}: Psykers '''Terrify''' inflict -1Ld from 18" away, and disable overwatch. #**{{W40Kkeyword|Astra Militarum (-3Ld)}}: Psykana's '''Terrifying Visions''' inflict -2Ld from a safe 18" away. {{W40Kkeyword|Armageddon Officers}} can also bring the '''Skull Mask of Acheron''' to spook nearby enemies. Bringing them in a Supreme Command/Battalion is not only cheap, but gives you CP. Bringing them in a Spearhead detachment grants you access to Russes with '''Objective Secured''' and Basilisks. ''Versatile, powerful and easy to use at range. Complements your close-and-personal units''. #**{{W40Kkeyword|Adeptus Mechanicus (-2Ld)}}: '''Sicaran Infiltrators''' are the Mechanicum's ''faster'' Reivers, and {{W40Kkeyword|Metallica}} has a -1Ld Stratagem. #**{{W40Kkeyword|Questoris Knights (-2Ld)}}: The '''Fearsome Reputation''' trait inflicts -1Ld in a huge 12" aura around the Knight warlord's huge base (which can be an extra warlord using a stragatem), and a total of -2Ld to enemies within 6" of it. And bringing a Knight as an ally isn't something unheard of. #''' The Imperium's Sword (''I''):''' What Smash Captains are made of. Warlord rerolls failed charges (either one or both dice), and gets +1S and +1A the turn he charges (in addition to Shock Assault), to break things immediately out of deepstrike. Chapters that can charge after falling back can trigger the boost over and over. #''' Iron Resolve (''I''):''' What [[Smashfucker]]s are made of. Warlord gets +1W, and can ignore wounds on a 6. Not dying is nice, and it's better the more wounds your character has. #''' Champion of Humanity (''I''):''' +1A when enemy {{W40Kkeyword|Characters}} are within 1" of him. When actually targetting the character in melee, add 1 to all hit and wound rolls. Turns a character using relic blades or unwieldy weapons into a top of the line duelist. #''' Storm of Fire (''S''):''' Each time ''ANY'' {{W40Kkeyword|<Chapter>}} unit within 6" rolls an ''unmodified 6 to hit'' for a shooting attack, the AP of that attack is improved by 1. At BS3+, that's 25% of your hits. Remember it affects ANY unit, not just infantry. It gives the biggest benefits to ''low AP weapons that roll to hit'' - that's all sorts of Bolters. Can be combined with {{W40Kkeyword|Imperial & Crimson Fists}}' exploding bolters, but any ranged chapter can make use of it. Doctrines cannot stack AP bonuses, so try boosting small arms during the Devastator doctrine and vice-versa. #*Since light weapons with high rates of fire (like Heavy Bolters) are often cheaper than strong single-shot ones (like Missile Launchers), this trait can allow a detachment to pull its weight even at low point limits. Furthermore, it's easy for them to synergize with your warlord because many are infantry or transports that can accompany him. While mechanized/biker lists are shooty, Bolter Discipline means bolt-using units from this list are no longed forced to move into rapid fire range. #*Despite Aggressors, Inceptors, shooty Dreadnoughts (Redemptor/Venerable/Deredeo), Scout Bikers, Company Veterans on Bikes (Index 1), Crusader Squads, Centurions, Sternguard Veterans, Repulsors, and Land Raiders (''Crusaders''/Redeemers/Prometheus[FW]) having a higher than average ranged output when compared to the rest of SM options, even regular Bolt Rifle Intercessors cut GEQ saves in half (from 6+ to nothing) with this trait, when it goes off. #''' Rites of War (''S''):''' The warlord gains '''Defenders of Humanity''', and {{W40kKeyword|<CHAPTER>}} units within 6" automatically pass morale tests. ''The counterpart of Fear Made Manifest''.
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