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====Re-roll Orders==== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> These orders allow a unit to re-roll dice when attacking (attack volume, to-hit, or to-wound). Both "Take Aim!" and "Bring it Down!" are better than "First Rank Fire! Second Rank Fire!" when you don't have massed lasguns. Tempestus Scions are an interesting case though, because they can't rapid fire their hot-shot lasguns when they deep strike, and particularly if you're using Vox-Casters, you'll only have 1-4 hot-shot lasguns in the unit, both of which make FRFSRF less than compelling, so think their orders out carefully. <div class="mw-collapsible-content"> *'''Bring it down!:''' Ordered unit re-rolls to-wound rolls of 1 until the end of the phase. **When compared to Take Aim!, Bring it down! has the exact same effect on chances of wounding, making the two orders interchangeable, except for cases of Gets Hot! (where "Take Aim!" is better) or auto-hitting weapons (where "Bring it down!" is better), or for special interactions, like {{W40Kkeyword|Cadian}} units that don't move. *'''Take Aim!:''' Ordered unit re-rolls to hit rolls of 1 until the end of the phase. ''Did someone say "Supercharged Plasma"?'' **The main argument for "Take Aim!" is that your guys won't die from supercharges; FRFSRF is a better infantry-killer in the cases written above. Still, your dudes not dying IS argument enough, and even more so when facing the heavier stuff. *'''Gunners, Kill on Sight! (Tank Order):''' This is simply the Tank Order version of "Take Aim!", it just doesn't compete with FRFSRF. **''Unlike "Take Aim!"'', however, static {{W40Kkeyword|Cadian Leman Russ}}es do '''not''' upgrade to re-rolling all hits like static {{W40Kkeyword|Cadian Infantry}} does, so it doesn't affect them when not moving. Luckily, they have the next order for that. </div> </div>
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