Editing
Warhammer 40,000/7th Edition Tactics/Orks
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Vehicle Upgrades=== *''' 'Ard Case''' For keeping backfield shooty wagons with killkannons alive. Makes the vehicle no longer open-topped. Used to reperesent your looted rhino. *'''Boarding Plank''' - If a unit disembarks an open-topped vehicle with this, they get +2 to their charge distance. Very good but costs accordingly. *'''Reinforced Ram''' - Allows re-rolling difficult terrain. *'''Deffrolla''' - For Battlewagons only. Serves the same purpose as the Reinforced Ram but in addition deals out d3 S10 AP4 hits ''if'' the tank shocked unit makes a Death or Glory attack ''and'' fails to destroy the wagon. Pass on it. Nowhere near its old glory. You're better off getting a reinforced ram and wreckin' ball to try and take out enemy armour close range. *'''Extra Armour''' - Even a grot knows what this is! Great on anything that can't afford to spend a turn sitting still. Though, it might be more effective to get a back-up truck for the points spent on this upgrade. *'''Grabbin' Klaw''' - Allows the vehicle to prevent a single enemy vehicle within 2" of the Klaw from moving during their movement phase on a roll of 4+. Flyers and Skimmers may not be targets, however. Used exclusively by the Battlewagon at a meager 5 points, it's worth taking. *'''Grot Rigger''' - These grots now confer It Will Not Die, which definitely adds to survival for vehicles. Fantastic on walkers...if only they didn't suck so hard to begin with. *'''Stikkbomb Chukkas''' - Unit is treated as having stikkbombs when disembarking. Very meh. Note that it counts as a weapon, so the vehicle can fire a stikk bomm at the enemy. *'''Red Paint Job''' - +1 to Flat-Out movement, which is always a plus. Or useless. Depends on how you look at it. *'''Wreckin' Ball''' - A surprise 3" Assault d3 S9 AP4 attack. Gimmicky, but fun if you actually wreck a vehicle with it.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information