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Warhammer 40,000/6th Edition Tactics/Dark Angels
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===Dedicated Transports=== Virtually identical to Ultramarines, so if you understand those then nothing much has changed. *'''Rhino''' - A great transport, and dirt cheap. They can become a shield wall once you've dropped off the squad riding inside, and can attempt to repair themselves in the shooting phase. In a Deathwing/Ravenwing list, these will see very little use. *'''Razorback''' - A Rhino with the transport capacity lowered, but with a big gun stuck onto it to compensate. Great for ferrying around Command Squads. The cheapest option is to keep the heavy bolter or switch it with a twin linked heavy flamer. But an extra heavy gun for only 20 points is almost never points misspent as razorbacks can be used in the same roll as a predator if you have a shortage of points or have run out of heavy support options. Dark Angels Razorbacks can also be equipped with a twin linked assault cannon in addition to all the other gun options you can choose. This gives you a lot of budget firepower and even more options for this little box. pair up the assault cannon with a flak missile equipped devastator squad to make absolutely positively certain that your opponents flying, vector striking, marine melting hell drake dies on turn one! *'''Drop Pod''' - Enters play via Deep Strike and only mishaps if it goes completely off the board. Great for dropping a suicide Dreadnought behind a tank that needs liquidation. Also to keep in mind, is our Drop Pods have Drop Pod Assault. Pretty much when a Drop Pod successfully comes out of reserve, another one can come on the board without the need to roll for it. Good if you combine Assault Marines with Flamers and a Dreadnaught, as you can do some pretty good damage. *'''Lucius Pattern Drop Pod (Forge World)''' - big dreadnought drop pod, the new IA:A put it back into a dedicated transport role and nerfed it incredibly. No longer can your close combat rape dreads charge out of it on the turn it arrives, ''(though oddly, the rules say that dreadnoughts CAN charge out of it if they decide to remain embarked for a turn, which it could do anyway since it's already an open topped transport)'' and now it just grants itself and its passenger the Shrouded USR the turn it arrives, so now there's a slightly lesser chance of having your dreadnought blown to bits that turn, but only slghtly. Also, this is the only drop pod you can fit Contemptor in. So what? They only Contemptor you'd take is the Mortis with 2 Assault Cannons/Autocannons and the Cyclone Missile Launcher anyway. Who needs a pod?
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