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======Command Squad Attachments====== These units have no common keyword/rule name, but ''do'' have the same rule (under different names on each) forcing them to join command squads. *'''Ogryn Bodyguard:''' An ever-loyal slab of meat, granting the {{W40kKeyword|Officer}} models he joins (he can join any {{W40Kkeyword|command squad}}) a 4+++ (to make up for his Toughness not protecting them), while he himself benefits from a 6+++. However, if that officer is ever hurt, the big guy gets +1 to hit and wound in melee. In terms of loadouts, several combos are just dumb: the Gauntlet is worse than the Ripper against nearly all possible targets because the Ripper is an 18" Heavy Bolter, ''and'' the Gauntlet plus a shield means you have [[derp|no melee weapon at all]]. The slabshield is worse protection than the brute shield against nearly everything that could possibly come in, and pairing the maul with the knife means you'll never use the maul. That leaves the following short list of interesting loadouts: **Ripper + Knife: Maximum murder, the best gun with the best melee. The Bodyguard won't do ''as'' good a job taking fire for the unit, but will contribute the most offensively. Ideal with Krieg (since you want Kriegers to die) and Catachan (since their unit ability will buff the Knife and their melee is so bad you're better off having the Ogryn do the work) and if you took a Primaris Psyker for an alternative source of 4++. **Ripper + Brute Shield: Maximum ranged murder paired with maximum defense, this means he won't swing ''as'' hard in melee but will usually out-shoot other mooks in the unit and is ready to roll saves to keep others alive. Ideal with Infantry Squads and Cadians, who have piss-poor defenses and want to duke it out at range, and with Militarum Tempestus, where the command squad buffs the gun. **Maul + Brute Shield: Reasonable melee murder (about twice as good as the ripper gun in melee) paired with maximum defense, this means he won't shoot ''at all'' but is ready to roll saves to keep others alive and is ready to lay into whatever charges you in melee. If you're attaching this guy to Catachans and a Preacher, you probably want this. **Unlike last edition, they do not ''have'' to take the wounds for an Officer, which means an attached Lord Solar or Ursula Creed will still need to be wary about ''[Precision]'' weapons. *'''Regimental Attachés:''' Where your Astropath, Master of the Fleet, and Master of Ordnance ended up, a separate unit that must join a {{W40kKeyword|Command Squad}} unit. The Astropath comes with a more dangerous force weapon, but remains unfitting for any place in the front; instead, use him for his 12" bubble of reinforcements denial. The Master of the Fleet can mark any enemy within 30" and give all {{W40kKeyword|Aircraft}} a +1 to hit that unit. The Master of Ordnance can mark another enemy within 30" and give any {{W40kKeyword|Artillery}} unit that attacks the enemy ''[Sustained Hits 1]''.
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