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===Fighters=== ====Crypt Ghoul==== *'''Stats''': Movement 5"; Toughness 3; Wounds 8; 55 Pts. *'''Runemarks:''' None *'''Weapons:''' **''Claws''-Range 1"; Attacks 3; Strength 3; Damage 1/3 *''Fighter Commentary:'' The basic grunts of the faction. Ghouls are fairly fragile, have a mediocre attack profile, but have reasonable movement, and are cheap. While not very exciting, this otherwise unassuming infantry plays an important role in the Warband, cheaply filling out our body count to give us more actions, and more options. These guys will usually be the ones scurrying off to grab treasure and objectives, opening up our Flayers and Horrors to spend their time taking down enemies. ====Crypt Horror==== *'''Stats''': Movement 6"; Toughness 4; Wounds 28; 190 Pts. *'''Runemarks:''' Elite *'''Weapons:''' **''Claws''-Range 1"; Attacks 4; Strength 4; Damage 2/4 *''Fighter Commentary:'' One of our two big, beefy infantry choices. Horrors are our basic bruisers, lumbering up the battlefield and smashing foes while tanking hits with their 28 wounds. 6" movement is good enough for them to run up and get into the action fairly quickly, and '''[Double] Chosen of the King''' gives them a substantial boost in combat, granting them a number of bonus attacks equal to a '''[Quad] Rampage''' should they happen to have started their activation already in combat. A solid all-rounder bruiser at a reasonable cost. ====Crypt Flayer==== *'''Stats''': Movement 10"; Toughness 4; Wounds 28; 235 Pts. *'''Runemarks:''' Agile, Fly *'''Weapons:''' **''Claws''-Range 1"; Attacks 4; Strength 4; Damage 2/4 *''Fighter Commentary:'' The flying cousin of the Crypt Horror. As with the Haunter and Infernal, Flayers are similarly stated, upcosted versions of the basic Horror that trade access to the Elite runemark for additional movement and the Fly runemark. While they are incapable of hitting quite as hard as a Horror with a double, their basic attack profile is still respectable and 10" movement and fly gives them a lot of flexibility. A Crypt Flayer can quickly move to where it is most needed in a given situation, and is the ideal candidate for flying to high-up treasure, snatching it, and proceeding to run circles around the enemy the rest of the game.
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