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===Campaign Exclusive=== *'''Dryads (DLC, Avelorn Only):''' Only available if you are playing as the Avelorn subfaction, which locks you into Alarielle as your only Legendary Lord choice (Not that anyone would complain). One of the better tier one infantry, with good stats for the price, physical resistance and fear. Keep them the hell away from fire, for obvious reasons. Pretty good offensive choice, but honestly you can get the same job done with Rangers and their a bit easier to come by. *'''Tree Kin (DLC, Avelorn Only)''': Continuing Alarielle's tree fetish, these guys serve a tanky defensive role. They can help spears hold the line longer and instill fear to make them run off faster. Immune to Psych and high physical resistance means these trees aren't going anywhere. Granted, fire will put them down fast, so keep that in mind if your enemy has lore of fire. They also won't do much damage to their enemies, so don't expect them to buzzsaw through any form of enemy. **They're cheap, quick to recruit, and are tanky against everything except for Tzeentch. You can put a couple of these guys in front of your Phoenix Guard or Swordmasters and have them eat the charge, then have your elves deal the damage by walking through them. You don't even have to be Alarielle to benefit if you have an alliance with Wood Elves *'''Treeman (DLC, Avelorn Only)''': The ents are marching, but they're much less impressive in this setting. The tanky stats, good armour piercing and magic damage are nice, but they are way too slow to be of much use. Any skirmishing force can burn these guys down, especially if they have fire. If you are running a blob faction with a ton of healing they can work, but at that point just get a Dragon
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