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The 9th Age/Tactics/Dread Elves
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===The Menagerie=== '''Kraken & Hydra''' better reviewed together. Both are gigantic beasts that cost around the range of 400 points each. They have the same movement and defensive stats, but the Kraken will be harder to hit with Distracting and hard targets and the Hydra is more survivable with Fortitude (5+), with natural 6s allowing them to ignore additional hits (or heal a wound if you've ignored all hits). The Kraken has fewer attacks than the Hydra, but the hits are at strength 7 and multiple wounds (d3) and you can make it bigger, giving +2 HP and adding additional attendants. The Hydra has more attacks, epically at lower health, has decent strength, and a breath attack to harass nearby enemies. The choice is up to you which one to run, the Kraken is better at killing big single models, it's a monster hunting monster, the Hydra is better for stomping big units. '''Mist Leviathan''' 265 pts. like a Manticore but more important in granting you tactical superiority. lets you win ties for picking deployment zones and gives nearby friendly Infantry a bonus to movement (but they can't March and Shoot), giving you early set up for changing and flanking. '''Dreaded Giant''' 265pts. A giant with Scent of Blood provided by the Giants supplement. On top of the Big Brother and Giant Club upgrades given to all giants, you can also give two other upgrades. Dread Mask gives a bound ''Twisted Effigy'' spell and Devastating Charge (Distracting) to tie up enemies. It's tailor-made to break units as it also Maximized enemy Fear and Flee rolls as well. Monstrous Whip gives it a surprising support roll, letting nearby gigantic models maximize their charge rolls.
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