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====R2-D2==== (55 pts.) Everyone's favorite astromech droid, the architect of the Rebellion, the Resistance, and a elite operative of the Republic; R2-D2 has brought down more governments than you could possibly imagine. Now he is an operative unit for the GAR and Rebel factions of legion. Bundled with his partner C-3PO in a Terrain expansion, you now have the option to add this smoking[https://www.youtube.com/watch?v=ELPlgKB9n8E|smoking] robot to your army <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Upgrade Cards <div class="mw-collapsible-content"> '''Comms Upgrades (x1 Slot)''' ''Integrated Comms Antenna'' (3 pts.) is a Droid Trooper-only upgrade. Essentially a reverse of the Commanding Presence upgrade, it allows your unit to be issued an order if it's within range 4 of the commander instead of the normal range 3. Not bad, again, considering how far these droids will be moving up. ''Comms Jammer'' (5 pts.) - Prevents enemy units at range 1 from receiving orders. Not bad, considering he'll be moving up a lot, but also not good because you don't want him too close to the enemy. ''Comms Relay'' (5 pts.) - Allows a unit with this equipped to pass an order to another friendly unit at range 1-2, but this means the squad that "passes" the order doesn't get one. Not bad, but not good. ''Emergency Transponder'' (4 pts.) - When you activate, if you were activated with an order token from the order pool, gain 1 aim token, gain 1 dodge token, or remove 1 suppression token. This can be useful for the dodge token, but the rest can be situational. R2 almost never wants aims and removing a suppression can affect his survivability, with Incognito in consideration. ''HQ Uplink'' (10 pts.) - Exhaust this to allow a unit to issue an order to itself. Generally good, but only if you have the points. ''Hacked Comms Unit'' (5 pts.) - During the Issue Orders step of the Command Phase, after an enemy unit at range 1 is issued an order, you may issue an order to yourself, if able. If R2 is in range 1 of an enemy unit, and you have an escape plan, this can be amazing. Otherwise, R2 might be dead, anyways. ''Long-Range Comlink'' (5 pts.) - You always count as being within range of your commander. This really isn't worth it, at 10 points. </div></div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> C-3PO <div class="mw-collapsible-content"> C-3P0 is a 15 point upgrade to the unit. He adds two health and a <span style='color:grey> stormtroopers </span> shooting worth of dice to the melee pool with a '''clumsy kick'''. The real reason to let him tag along is to have him '''Calculate odds''' Giving a unit, in range 1, 1 Dodge, 1 Aim, and 1 suppression token. Really nice, especially for groups like Pathfinders. He also has a rather unique ability '''Distract''' which overrides '''Inconspicuous''' and forces 1 Trooper unit to attack them. If you aren't planning on using Secret Mission this can be really useful. Especially if your opponent has locked into using a powerful command card like '''Z-X Flame projector,''' or '''Now you will Die!''', or even just to keep a unit of battle droids from shooting something squishy with a radiation cannon. </div></div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Command Cards <div class="mw-collapsible-content"> 1 Pip: "Blast Off!" - [R2-D2] - R2 increases his speed by one, and gains a Dodge token, a Suppression token, Disengage, and a Jump 1 action. Basically gives you a turn where R2 is focused on fleeing the scene. Really useful for getting R2 up the board, as well. 2 Pip: "Impromptu Immolation" - [R2-D2] - R2 can make a free move action after making an attack; he also gains a 2 white dice attack with range/melee to 1, which also has Blast, Spray, and Suppressive. Remember in ''Revenge of the Sith'' when R2 sprayed oil on some super battle droids and then fried them? Yeah, he does that, and it's kind of nasty. White dice limits the power of the attack but if it targets a large unit, you could be tossing some dice. Suppressive is really nice, too. 3 Pip: "Smoke Screen" - [R2-D2 and 1 trooper unit] - when R2 issues an order to a unit, that unit may make a free speed 1 move. Additionally, at the start of his activation R2 gains a free action to lay smoke. He can place a smoke token within range 1, and all units fully within 1" of the token get +1 cover. R2 does that smoke thing from the end of ''The Empire Strikes Back''. A nice card, overall, but also a three pip, so be careful. </div></div> <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Tactics <div class="mw-collapsible-content"> Buffs all around. There is an annoying trick you can do, though. If you scroll down a bit, you will notice a vehicle that can transport one model and can potentially move speed three three times in a turn, and R2 can fix vehicles and has special mission. Guess you really ''are'' getting the extra victory point, huh? </div></div>
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