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===Crunch=== ====Catgirl Draft Racial Profile==== Alright, let's try something easy to start with. Catgirls as a 5e race… Now, from my experience, and I'm not an expert, catgirls most iconically fall the design ofthe iconic cutesy kitten girl. However, "big cat" inspired catgirls are also a thing, and these are usually depicted as strong warriors, in contrast to the ditzy cuteys. I don't think intelligent or magical catgirls are commonly a thing… but, cats do have a strong association with magic and cunning in folklore, so that a "catgirl witch" race makes sense to me. Generally, catgirls are portrayed as agile and graceful (if prone to "cute" attacks of clumsiness), so I'd say a default of +2 Dexterity and +1 to either Charisma, Strength or Intelligence depending on sub-breed. Although… catgirls generally tend to focus less on the "feline agility" side of things, so maybe reverse that to +1 to Dex and +2 to the sub-breed ability? Catgirls generally tend to have superior night vision and enhanced speed over humans, to my admittedly limited knowledge. So that makes for Low-light Vision and Movement 35 feet. Cargirls have their claws, of course, so swipe that from the Aarakocra race. Need at least one other major racial ability… hmm, cats tend to be very quick to react and/or hard to surprise, don't they? After that, it's a matter of figuring out the sub-breed powers. I figure we want "cutesy" for the housecat, "feral" for the wildcat and "mystic" for the witchcat. These should be more fluff-inclined. I'm open to other people sharing how they think a catgirl should be built, but heres my kneejerk first draft production, based on the thought process I just outlined: Catgirl, 1st draft: ::Ability Score Modifier: +1 Dexterity ::Size: Medium ::Speed: 35 feet ::Vision: Low-light ::Cat's Claws: You are proficient with your unarmed strikes, which deal 1d4 slashing damage on a hit. ::Quick as a Cat: When rolling your Dexterity to make an Initiative check, roll twice and take the higher result. ::Best in Breed: You belong to one of the three distinct breeds of catgirl; housecat, wildcat or witchcat. The rest of your racial abilities are determined by which breed you belong to. Housecat Breed: ::Ability Score Modifiers: +2 Charisma. ::Ne-kowaii: You have Advantage on Charisma (Persuasion) checks. ::Kitty's Luck: You increase your AC by +1. Additionally, if you have the Lucky feat, you regain your Luck Points at the end of a short rest instead of at the end of a long rest. Wildcat Breed: ::Ability Score Modifiers: +2 Strength ::Born to the Hunt: You have Advantage on Intelligence (Nature) checks. You also have Advantage on your passive Wisdom check to avoid being Surprised. ::Big Cat's Claws: Your Cat's Claws do 1d6 slashing damage instead of 1d4 slashing damage. ::Purrfect Ambush: Other creatures have Disadvantage on Wisdom checks made to detect you when you are using the Stealth skill or when you are attempting to Surprise them. Witchcat Breed: ::Ability Score Modifiers: +2 Intelligence ::Cat Magic: You know 1 cantrip of your choice from either the Wizard spell list or the Warlock spell list. ::Wise as a Cat: You have Advantage on Intelligence (Arcana) checks. ====Slimegirl Draft Racial Profile==== ::Ability Score Modifier: +2 Constitution, +1 Dexterity ::Size: Medium ::Speed: 25 ::Amorphous: You can move through a space as narrow as 1 inch without squeezing. ::Corrosive Touch: Your unarmed strikes can deal either bludgeoning damage or acid damage. ::Gooey Frame: You have Resistance to Acid damage. Once per short rest, you may grant yourself Resistance to Slashing, Piercing and Bludgeoning damage for 1 minute. ::Adhesive: You have Advantage on Strength checks made to Grapple a target. ====Lamia Draft Racial Profile==== ::Ability Score Increase: +2 Charisma, +1 Strength ::Size: Medium ::Speed: 30 feet ::Vision: Darkvision ::Snake Body: A lamia has a Climb Speed of 20 feet and a Swim speed of 30 feet. A lamia can Crawl at its normal speed. A lamia cannot use magical items based on footwear, such as Boots of Elvenkind. ::Crushing Coils: A lamia may attempt to grapple a creature that is no more than two sizes larger than itself, and has Advantage on the Strength (Athletics) check to successfully grapple the target. ====Harpy Draft Racial Profile==== ::Ability Score Modifier: +2 Dexterity ::Size: Medium ::Speed: Your base walking speed is 25 feet ::Wings: You have a Fly speed of 30 feet. You cannot use this fly speed if you are wearing Medium Armor or Heavy Armor. ::Talons: Your Unarmed Strikes do 1d4 + Strength slashing damage. ::Sub-Race: Choose between the Warwing or the Soulcaller subrace. Warwing: ::Ability Score Modifier: +1 Strength ::Raking Claws: Increase your Talons damage to 1d6 + Strength damage. ::Mighty Wings: Your Fly speed increases to 50 feet. Soulcaller ::Ability Score Modifier: +1 Charisma ::Harpy's Song: You know the Vicious Mockery cantrip. When you reach 3rd level, you can cast the Charm Person spell as a second-level spell once with this trait. When you reach 5th level, you can cast the Enthrall spell once with this trait. You must finish a long rest to cast these spells once again with this trait. Charisma is your spellcasting ability for them.
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