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===Selesnya Conclave Renown=== Because the Conclave doesn't officialy believe in the idea of a rigid hierarchy, Renown works more as a way of proving yourself worth of belonging to the more specialized roles by which members can serve the Conclave in particular ways. As such, a character can basically belong to as many roles as they want, and even if they don't step into specialized roles, will still earn the right to requisition a Selesnya Charm before undertaking official missions once they reach Renown 10. ''Special Role: Evangel (Renown 3)'' ::Evangels are, as the name implies, the missionaries of the Selesnya creed, speaking out to try and win converts amongst the Guildless and even the members of other Guilds. This gives you a bonus non-Conclave contact, and also means you have much more independence than the typical Selesnya follower. ''Special Role: Votary (Renown 3, Proficiency with martial Weapons)'' ::Serving as the soldiers and guards of the Selesnya Conclave, most Votaries are assigned to guard duty in the vernadi gardens, but are occasionally deployed elsewhere in times when the Conclave needs to flex its muscles. Votaries are taught secret incantations that let them tap into the ambient magic that flows through a vernadi's gardens; in such areas, a Votari can call upon the aid of 1d6 awakened shrubs or 1 awakened tree during battle, although such floral guardians cannot leave their place of origin and remain mobile. ''Special Role: Sagittar (Renow 3, Proficiency with Longbow)'' ::Saggitars are Votaries trained in the use of sharp-shooting above all else, and serve as the primary defenders of key Conclave locations. As such, a Saggitar never needs to pay for arrows; the Conclave provides all the ammunition that they need. ''Special Role: Equenaut (Renown 10, Proficiency in Animal Handling)'' ::Much like the Skyknights of the [[Boros Legion]], the Equenauts are elite cavalry who ride flying steeds to control the sky in military engagements - although, officially, Equenauts are more concerned with scouting to find places to establish new vernadi. An Equenaut rides a [[pegasus]] mount, and has much more freedom about where and when to fly it than a Skyknight, but will be punished for letting their steed come to harm, especially through deliberate malice or neglect. ''Special Role: Hierarch (Renown 10, Spellcasting or Pact Magic class feature)'' ::The most skilled and experienced members of the Selesnya Conclave's internal clergy naturally take a leadership role, both in the rites to invoke Mat'Selesnya's blessing and in the day-to-day running of a vernadi. As a Hierarch, you can call upon the aid of 1d4 acolytes, even leading them to missions, and are expected to offer advice and opinions to your voda. You're also granted superior food and lodging, the free equivalent of a Comfortable lifestyle. ''Special Role: Ledev Guardian (Renown 25, 10th level)'' ::The elite champions of the Selesnya Conclave, though the Ledev contain many centaurs, their primary constitutens are humanoids riding dire wolf steeds - as such, a player who joins this illustrious order is given their own bonded dire wolf steed. ''Special Role: Dignitary (Renown 50)'' ::Acting as emissaries to the other guilds of [[Ravnica]], Dignitaries are the highest authority in the Conclave apart from Trostani and the voda themselves. Reaching this elite position grants a player access to the comforts of a Wealthy lifestyle And the ability to call upon Selesnya initiates (acolytes, scouts, or soldiers); 10d10 for a Trostani-given mission, and 8d10 for a mission of their own devising. {{Ravnica Guilds}}
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