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Quest:The Long Night:Sparks at Midnight
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==Results and Cleanup== The victory is an unimaginably lucky one for the Krork. They expected to, at best, remain with half of their Core intact. Instead, they retained it in full, along with a good portion of the Inner Regions, and are finally free to expand properly. The main issue is all the distant Ork groups that may now fall to Chaos. Teachers are dispatched everywhere to bring them up better than that. On Avernus, meanwhile, a curious event was taking place. The planet decided to take a shot at godmaking. A number of renowned fighters from different Peoples felt a pull toward the Caverns. Including Jane. She spent ten years there, fighting alternate timeline variants of countless fighters. Her final challenge was a sword-specializing version of Lelith Hesperax. Jane won. Barely. And came back bearing the archetype of the Fencer. Your own preparations toward the war continue smoothly, still focusing on the logistics. Secundus and Tau, however, aren't doing well. It's expected they will fall within the century. Fortunately, the Krork might be in a position to help sooner than that... except there is a bigger problem. Abaddon won't be able to hold the Dragon back for long. Half a decade ago, it actually seemed he only had a dozen years left, though he has bought himself another decade recently. By unleashing Drach'nyen from the sword. Here, Drach'nyen isn't a daemon. He is a god. A brother and rival of Khorne, defeated and sealed by him millions of years ago. While no longer close to the level of a Great God, that does mean Abaddon can now deploy Avatar-level warriors in two spots instead of one. That is, so long as the spots are as far apart as possible. In addition, Ridcully divines that the Slaugth are going to attack soon. And where would they send a full half of their fleet if not Vanaheim again?
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