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==Misc Fluff== * Ogres don't have priests. Butchers and cooks are their holy men. The only interest Ogres have in the faiths of others is in traditions related to eating. This can be awkward when, in the company of a group of Sigmarites for example, the Ogre bodyguard keeps commenting on how he can't wait for someone to die for the funeral feast (even more awkward when he thinks that eating the body of the deceased is part of it). * Most Ogres wear a piece of armor over their stomach, a gutplate. Gutplates are sort of the equivalent of full plate armor for Ogres, as their most important organs are all hidden behind the large race-wide paunch they have. Helmets and shoulderpads are secondary as anything big enough to pierce an ogre's head and shoulders with weapons would likely ignore the armor anyway. Plus, given their fixation on eating and the god they worship, their guts are considered sacred. Only Butchers and Slaughtermasters eschew a gutplate, preferring to put their trust in the Great Maw to protect them. * In older lore, Tyrants love their favorite weapons. An Ogre touching the Tyrant's weapon, who wasn't the Tyrant himself, was punished by being force-fed their own hands. * Ogres enjoy pitfighting, and use it to settle disputes. The winner is allowed to eat part of the loser, ranging from an appendage (such as a nose) to an entire limb. If Ogres remove their gutplates in a pit fight, that means it's a fight to the death where the winner will eat the loser in front of the crowd. * Ogres are known to collect names. Their first name is usually a guttural sound made by the mother or father upon seeing the infant, the last being their tribe. But anything they choose to add to their name from their life experiences is attached as well. Sometimes these names are less than complimentary words Ogres don't understand like "debased" or "unscrupulous" or "acrid". The result can be interesting ("Gulk 'Scampered Engorged Beareater Bling Topsyturvy Gelatinous' Goldtooth" for example). These names literally strengthen the Ogres on the tabletop, counting as upgrades that came from the experiences they had (also a bit of Orkish "clap your hands if you believe, and it will happen" style magic). * Ogre Biology is weird. For one their gut isn't actually filled with fat, but rows upon rows of muscle, which lets them crunch up anything inside with ease. Their skin is also extremely thick (literally) which also hints that they likely don't have any feeling in them, allowing them to do cringe-worthy levels of stuff to their outer hides (like piercing them with hooks) that other saner races would rarely do. ** Between cultural/religious and biological reasons, being disemboweled is considered the worst possible way to die for ogres; Ogres only die when all their guts finish pouring out of the stomach wound, and ogres have ''lots and lots and lots'' of intestines, so it's a slow, irreversible, and incredibly painful process. Even watching another ogre get disemboweled can cause a reaction similar to men watching another man getting his balls slowly crushed. Gutplates prevent this (for the most part), so Gut Up, young bull! * It's possible that the Halflings and Ogres were meant to be companion species in a similar manner to Kroxigors and Skinks. While there are exceptions, members of the two races have an uncanny tendency to get along when they meet. After the depature of the Old Ones left the two species in seperate geographic locations, the Ogres started taking on Gnoblars as their protectorates, which could be related to their affinity with Halflings through the Ogres trying to fill in the void caused by their missing companions with an inferior substitute. * Broadly speaking Ogres are smart enough to understand the "How" of basic tasks, but are too stupid to wonder "why"? They can build carts to help them schlep their stuff around, but they'd never ponder why rotating round bits makes things move better. If an Ogre sees a Goblin about, hit on the head and you have a snack. A Gnoblar that does stuff for an ogre will typically be spared a club to the noggin and might be tossed some scraps. Why do this? Goblins cause trouble, Gnoblars will do stuff for you. That's all their blunt minds can understand and they won't/can't think deeper on it. Big Abstract ideas like Morality or Grand causes go just over their heads: you like yer mates 'cause they're yer mates and as the biggest fattest ogre can bash your brains if you don't do what he says you follow his orders.
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