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=== Ground Military Force === *Tempest Army (25K): These men are loyal to you, at least in theory. They also double as Enforcers. Around five thousand are equipped Guard ARs & Security Armor. *Tempest Rangers (4K): Planetary law enforcement, led by Motoko Kusanagi. Many of them are augmented. Militia gear. *Mercenaries (5K): A1 Security is the largest contingent, and also the one with the only air transports and gunships. North Star, Tristar and Musashi Arms all hold Power Armored elements and large amounts of plasma weaponry, Thorhammer Military Services has a number of AT-14 Humanoid Armored Combat Walkers, and the Orns World Rangers have a unit of heavy self-propelled artillery." *Kzin Warriors (600): A mix of greens, blood-soaked veterans and legendary heroes. *Standing Militia (800K): Every adult colonist is given basic military training, a standard Guard Pattern Assault Rifle, and basic Security Armor. *Reserve Militia (0K): Every adult colonist is given basic military training, a standard Guard Pattern Assault Rifle, and basic Security Armor. **Soldiery: Your soldiers are trained up to the standards of a real military, making them a match for most Mercs where skills are concerned. Excellent for use of armored vehicles and aircraft, and makes your Guard much more professional and disciplined. **Weaponry: Your soldiers are are equipped with powerful military-pattern tri-barrel Assault Rifles, firing standard caseless, explosive-tipped light armor piercing rounds. Tri-barrel ARs can pierce through Combat Armor at the very least. They are also equipped with autopistols, knives, and frag grenades. Tempest Army soldiers are also given Combat Armor in stead of Security Armor. Your soldiers have enough LMGs to outfit most squads in your Guard with one, takes the same ammunition as your rifles, a few interchangeable parts. Said LMGs need their Morkul Combine ID chips removed. *Coalition Mammoth Super-Heavy Tanks (6): Seen by many as the poor mans BOLO, these tanks have an excellent blend of firepower, armor, and mobility combined with the excellent durability and ruggedness of Coalition designs. You blew up a fair number of these during the Iron league War, and know that even though they can't hope to match a BOLO, they're effective war machines. Good enough that on all else being equal, 10 of them are equal to a BOLO. *Southern Cross Light Amphibious Tanks (80): Light, fast, maneuverable, and cheap. Each comes with a light Battle Cannon and a hull-mounted Heavy Machine Gun, and a substantial supply of ammunition for both. *K-7 Combat Walkers (100): Also known as Chicken Walkers for their leg shape, these are effectively an armored cockpit with a heavy chaingun, limited missile launcher, and good sensors on nimble legs for recon and infantry support in rough terrain and urban environments. *SCAR-23 Amphibious APCs (825): Armed with heavy machine guns with basic passive and active countermeasure. Has a capacity of 16 passengers. You currently have enough that 2/3rds of the Tempest Army is mechanized. *Anti-Air cannons: Basic rapid-fire autocannons, great for shooting down home-built pirate junk fighters and converted shuttles, but not so much against even outdated fighters and landers.
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