Editing
Codex Astartes
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=="Codex" Chapters with doctrinal variations== More commonly, are those chapters which follow the codex at an organisational level, but disregard certain tactical aspects contained within, most likely because they have their own modus-operandi that they have a preference for, or because they create their own unique tactics that had never been considered. For a while [[Angels Penitent]] substituted the codex with their own Arc Resplendent. '''[[Aurora Chapter]]''' *Follows the Codex Astartes, yet has a large number of vehicles. *They have a lot of vehicles. *For a 1000 man sized Chapter, they have a lot of tanks. *Of all the Codex Chapters they have the most tanks. *Their armored spearhead attacks are pretty devastating. '''[[Charnel Guard]]''' *Cannot say too much about those guys since they are very secretive, thus their organisation and structure are completely unknown. *Are confirmed to be Blood Angels successors, yet as said before, they are totally unknown from a organisational and structural P.O.V. *Have a lot of Great Crusade and Horus Heresy Era stuff, including a Fellblade. '''[[Crimson Fists]]''' *More tactically oriented [[Imperial Fists]]. *Actually do follow the Codex more closely than other Sons of Dorn (but not that much like the Hammers of Dorn). *At the time of their founding, they were known to be the most level-headed members of the Imperial Fists Legion, therefore took in the Codex much faster and easier. *Only deviation is the existence of a Crusader Company that is a 1st Company that has 128 Veterans. A result of an event where they were reduced to 128 members during the Crusade of Righteous Liberation. **Their First Company is also led by their Chapter Master, though this is an occasional variant rather than uniquely Crimson Fist. *Due to the whole situation with Rynn's World, the Chapter became very capable at fighting [[Orks]]. '''[[Emperor's Shadows]]''' *Iron Hands Successors that follow the Codex rather than the Clan-Company variant. *Put more emphasis on projectile weapons (like Bolter Weapons) and Dreadnoughts. '''[[Hammers of Dorn]]''' *Follow the Codex to the letter, yet do put more emphasis on heavy weapons and overwhelming firepower. *No really, they follow the ABSOLUTE LETTER of the codex. *Not even the [[Ultramarines]] (Famous for having the primarch that wrote the damn thing) follow the codex more rigidly than them. *They probably actually read the Codex from cover to cover. '''[[Hawk Lords]]''' *Codex compliant, yet put large emphasis on flyers. '''[[Minotaurs]]''' *Instead of sending out a single company, the Minotaurs utilize mob and berserker tactics along with sending out all ten of their companies to utterly overwhelm and crush their foes. '''[[Raptors]]''' *[[Reasonable Marines|Camouflage Power Armour]]. Technically this IS in the codex, but they're the [[Derp|only space marine chapter out of literally thousands]] that actually bothers to do it. They're also sneeki beekies, just like their Raven Guard progenitors. '''[[Raven Guard]] and Sucessors''' *Sneeki Cheeki [[beakie|Beekies]]. While they do follow the codex, their chapter is renowned for its skill with [[Reasonable Marines|stealth tactics and guerilla warfare]]. It also made extensive use of mutants (during the [[Horus Heresy]]) due to their situation after the Drop Site Massacre. '''[[Space Sharks|Space Sharks/Carcharodons]]''' *Greater emphasis on infantry and terror tactics. *Will sneak up as close as possible to the enemy to later tear them a new one in close combat while berserking. *May be organisationally non compliant as well, but they are quite tight lipped about it. *Like the Iron Hands and Dark Angels, they keep veterans in their battle companies to maintain coherency within the companies. '''[[Storm Giants]]''' *Codex compliant, but utilize armoured assaults, Drop Pod strikes, and heavily use Scouts to get intel before ruining someone's day. *Due to their heavy use of Scouts, they have a larger than average 10th Company. '''[[White Scars]] and some Successors''' *Disproportionate emphasis put on bikes and speeders compared to heavy vehicles, still adhering to codex formation however. *Disfavor Dreadnoughts as they think <strike>they can't condemn their brothers to such a slow existence</strike> it is dishonourable to deny a warrior his death.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information