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===Necron Fleets=== In one of the most particularly hilarious/infuriating twists from Tindalos, the Necrons are NO LONGER SUPER OVERPOWERED NOW! [[Wat|Also, they're the slowest ships in the game by a huge margin and have some of the weakest, slow-firing weapons too.]] They also don't have shields, which leaves them really open to ordinance skills and critical hits more than any other fleet, with intense fighter management needed to prevent boarding spam. Overall one of the more underpowered factions, [[FAIL|unlike the fluff]]. THAT SAID... there are ways to make them work to a degree. Most Necron abilities are better defensively. Starpulse can knock out fighters, torpedoes, bombers, assault boats, anything small. Stagger it out so that between your ships you always have at least one Starpulse available to wreck their fighters. The dispersed lightning arc has great utility. You need hit only three ships with it for it to be more effective than reload stance. But your ships default to 13500 range, not the 9000 needed to make use of it. Always set your engagement distance. When your lightning arcs are upgraded to drop armor by 25, set your engagement range to the required 4500. Also, the pull ability for lightning arcs can keep opposing ships in range for the armor pen effect. Don't forget Transdimensional Bolt. It has unlimited uses, it has an extremely fast Cooldown, you can aim it to hit the enemies whole fleet if lined up properly, and it does as much damage as a starpulse wave while ignoring armor and shields. Scarab Swarm nets you the largest overall benefit to any of the Necron abilities, with the catch being that it's pretty easy to see coming. The game hands you Mass Recall+Scarab Swarm at the beginning though, so that ones easy. You really want to put out hurt though, warp into the center of an enemy fleet, mass recall, and then scarab swarm. Let's just hope they get buffed in a later update, they're really need it. Don't forget that Necrons actually do not suck at boarding. Even before upgrading it they have pretty decent troop efficiency. They also have two leader upgrades that make it stronger and cause fires, and four upgrades to make it stronger in your tech. Also, avoid asteroid fields like the plague unless you have a leader cutting out their damage. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Necron Dynasties <div class="mw-collapsible-content"> Charnovokh- A dynasty that had most of its planets either consumed by Tyranid Hive Fleet Behemoth or unknowingly destroyed by the Imperium in the crossfire of killing said Hive Fleet. As such, while they still have many systems, their Dynasty's region is filled with more holes than a block of Swiss Cheese after a full magazine from an assault rifle was shot at it by a lactose-intolerant extremist. Mephrit- A dynasty that woke up to the galactic shitstorm we all know and love. Its Phaeron was lost during the great sleep. Because it has access to the best Necron equipment, unity of this dynasty would mean the galaxy has to bite the pillow. Nepheru- Just like other dynasties, they found primitives living in what was once their turf. This has led to predictable rage and a desire to rip and tear the inhabitants. These guys get their own little plot with the Dark Throne. Nephrekh- This dynasty has an expansive territory near the galactic core, centered around the ancient crownworld of Aryand. Their worlds are rich in resources and make this dynasty fleet especially dangerous. Nihilakh- A bunch of isolationists who want to maintain their holdings rather than expand, and home to the lovable and loathable [[Troll]] Trayzn. This is good for the galaxy at large. Their military might isn't weakened by petty wars, but would-be invaders would be all the more unwise to face them. Novokh- Aggressive and expansionist. Other Necrons think this dynasty's actions are unfocused and lack restraint, but this dynasty's blood-red ships don't give a fuck. Sautekh- This dynasty survived the great sleep the most intact out of all its rivals. This dynasty took advantage of that and expanded its borders while taking over lesser dynasties. Temeryn- This dynasty woke up to find its domains mostly destroyed by the eye of terror. With much rage, they now have to be the Nepheru's bitch. Thokt- The vessels of this dynasty are very radioactive since their coreworlds are in the Hyrakii Deeps. This means that this dynasty is seen as the bringers of plagues and sicknesses (though these sicknesses are radioactive). </div></div>
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