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==Flotillas== Flotillas follow all the same rules as other ships of their size class, with three exceptions: they cannot function as your Flagship, when a Flotilla and a non-Flotilla overlap only the Flotilla receives a damage card, and Flotillas do not count towards having remaining ships on the board when determining a winner and ending the game. Additionally, a fleet can not contain more than two Flotillas. ====Gozanti-Class==== *'''Gozanti Class Cruisers:''' Your first flotilla of smaller-than-capital-ships. Not quite as manoeuvrable as the rebel GR-75, but you at least get some guns to defend yourself with, with a blue on the front and sides. As a flotilla, you get the 2 Squadron score and the fleet support upgrade, so this is the cheap way to deliver TIEs to "tie up" enemy squadrons trying to Outflank your own ships, but don't think you can pretend to play like Rebels, as a small handful of fighters will not influence the game as much as your capital ships. *'''Gozanti Class Assault Cruisers:''' swap the front blue for a red, and the anti-squadron black for a blue, giving you more range on your weapons. Only worthy of the upgrade if you have the points to spare as your flotillas are squadron delivery vehicles and not meant to slug it out with enemy capital ships. If your flotilla doesn't have squadrons nearby it will be a dead flotilla, the added range does little to help you when a single attack dice is unlikely to get past any capital defenses tokens. *'''Titles:''' **'''''Vector''''' - When you activate a squadron without the Heavy rule ''(pretty much anything not a TIE bomber)'' you add +1 to its speed value(Max 5) . Makes your TIE fighters that much more responsive and increases their threat range. Though many of your special TIEs are already fast enough to gain nothing. **'''''Suppressor''''' - Enemy ships that move to distance 3 exhaust a defense token. Slicer Tools and some fancy flying can really screw with your opponent's plans.
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