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==Enginecovens== '''Arkspark Voltik (70p):''' (Min: 420pt. Max: 720Pt.) A Warlock Engineer, 1-3 Warp-lightning Cannons. In each of your hero phases a Warp-lightning Cannons within 13" of the warlock engineer, can order it to fire. After resolving the attack roll a dice on a 1-3 it suffers D6 mortal wounds. (Enough to kill it.) '''Gas-Cloud Chokelung (70p):''' (Min: 640pt. Max: 4680Pt.) Warlock Engineer, 1-3 units of Stormfiends, 2-5 units of Skryre Acolytes, 1-5 units of Poisoned Wind Mortar Team. In your hero phase, a unit of Acolytes or a Mortar team can try to throw an orb of gas, on a roll of a 1 they instead suffer D3 mortal wounds. On a 2 or more deal D6 mortal wounds to a unit within the throwers missile range. '''Gautfyre Skorch (150p):''' (Min: 690pt. Max: 1870Pt.) Warlock Engineer, 1-3 units of Stormfiends, 1-5 units of Warp-Grinder Teams, 1-5 Warp-fire Thrower Teams. This Enginecoven can be set up on the side as reinforcements, in any of your hero phases they can resurface, place the Warp-Grinder, place all other units from the Enginecoven within 8". Any units set up within 3" of any enemy unit suffers D6 mortal wounds. This can be devastating, to the opponent's army, if done correctly. Does a ton of Mortal Wounds. '''Rattlegauge Warplock (70p):''' (Min: 680Pt. Max: 2140Pt.) Warlock Engineer, 1-3 units of Stormfiends, 1-5 units of Ratling Guns Weapon Teams, 1-5 units of Warplock Jezzails. In your hero phase, a unit within 13" of the Warlock Engineer can shot as if it was the shooting phase. Once the attack(s) has been resolved the unit suffers D3 mortal wounds. '''Whyrlblade Threshik (70p):''' (Min: 640Pt. Max: 1700Pt.) Warlock Engineer, 1-3 units of Stormfiends, 1-3 units of Doomwheels, 1-5 units of Doom-flayer weapon teams. In the hero phase, a unit within 13" of the Warlock Engineer can move 2D6" as if it was the movement phase, if you roll doubles it suffers D3 mortal wounds.
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