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Warhammer 40,000/9th Edition Tactics/Space Marines
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====Warlord Traits==== #'''Shadowmaster''': The enemy can't fire overwatch against your warlord, enabling him to make the charge first, selflessly (and [[Reasonable Marines|safely]]) ''screening his retinue from overwatch''. Works on any kind of warlord... but it's obviously better on those who re-roll charges, like Shrike (who must take this WT if he is your Warlord) or a {{W40Kkeyword|Jump Pack}} Captain with the '''Raven's Fury'''. Do keep in mind characters with auras that buff charging should charge ''last'', or their retinues will no longer benefit from them one they're out of range...''like Shrike's''. #*Questionable now that overwatch is a one-use ability, but Tau are a thing. #'''Master of Ambush:''' At the start of the first battle round, but before the first turn begins, remove your warlord and 1 non-Centurion {{W40Kkeyword|Raven Guard infantry}} unit and place them anywhere on the battlefield more than 9" away from the enemy's deployment zone and more than 9" away from any enemy models (the two units don't need to be anywhere near each other). 6 Eliminators??! ''Yes.'' Note that it allows a Chaplain, Chapter Master, or anyone else with a Command Phase ability to infiltrate and then apply said ability. #'''Swift and Deadly''': Friendly Raven Guard units within 6" of the warlord can be chosen to charge even if they advanced. Jump Packs? No, let's try bikes! Amazing if you're a Hungry for Battle Successor. #'''Master of Vigilance''': When resolving an attack made by a melee weapon by this warlord, an unmodified hit roll of 6 inflicts a mortal wound in addition to any other damage. #'''Feigned Flight''': When this warlord falls back, they can move across models and terrain as if they weren't there. In addition, the warlord may shoot and charge in a turn that they fell back. #'''Echo of the Ravenspire''': Our Codex: Space Marines trait - once per battle, at the end of your movement phase, the warlord can vanish into the gloom if they are more than 6" away from any enemy models. When it does, remove it from the battlefield and set up the warlord again at the end of your ''next'' reinforcement step of your next move phase anywhere on the table that is more than 9" away from enemy models. This means your Warlord spends a turn off the table, but there might be situations where it's worth it.
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