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====Named Characters==== '''Note:''' Under the current edition, named characters tend to be overpriced; you can pretty easily emulate most named characters from scratch and save yourself some points. That said, a few named characters do have abilities and wargear or wargear combos unique to them, so if you absolutely need to have them, go ahead. Just make sure you're really getting your points worth. * '''[[Greasus Goldtooth]]:''' Ehhhh, 365 points (little under twice the cost of a naked Tyrant) for same stats with 1 extra toughness and wound. Oh, and he only has 3 Attacks, I1 and M4, which makes him utterly useless against anything other than multi-wound models, he slows down whatever he joins and is likely to get hurt or even killed before he can strike back (S10 or no S10). He has a couple of nifty abilities, but they're not game-changing (even though armies like Vampire Counts and Daemons are now affected Everybody Has Their Price, which is lulzy from a fluff perspective) since they either don't do enough to warrant the point sink, or aren't suited for his role (for example the rest of your army will just outrun his combat res bubble, and you need to bring Ironguts, whom now get magic banners). Bring a Tyrant, or replace him with a Stonehorn and Thundertusk. **Do note that if you still intend to use him anyway, cast Toothcracker on him the second it looks like he's going to enter combat and he'll surprise you, so long as you don't pit him against models that auto-wound or have the multiple wounds rule (unless they wound him on 5's/6's already and/or lack a Ward save). With Toothcracker, he can take on Archaon in a duel ''and'' come out on top (even if Archaon rides his horsey, which makes him cost a lot more than Goldtooth). Even without Toothcracker his sheer Toughness and Wound counts allow him to take on some heavy beatsticks, for example (on average), he '''can and will'' kill all Vampire Lords, all generic Chaos Lords (and nearly all of the named ones), and even Grimgor. Of course, he still costs a shitload more than all of those, but that's just the price you pay for seeing the look on your opponent's face when this fat bastard flattens some of the most infamous close combat monsters in the game, presumably after making them stupid. **If you're lucky enough to get it, use Savage Beast of Horros on him along with Toothcracker. If you can manage this, then he's easily one of the best close combat Lords in the game, able to take on and beat even Archaon. It's not something you should be counting on, but if you got it, why not use it. * '''[[Skrag the Slaughterer]]:''' 455pts. Not...terrible, but specific and limited. He costs 115 points more than a level 4 Slaughtermaster has an extra hand weapon, frenzy, and killing blow for those points, in addition to extra WS, S, and T. In order to really get mileage out of his abilities, however, you need to take Gorgers (and why would you want to do that?) or immediately get him in combat. His statline is brutal, but so are his points, and you're going to want him to kill a lot to make up the difference when you could've just gone with the cheaper Lvl 4 Slaughtermaster. * '''[[Ghark Ironskin]]:''' 375pts. Tyrant of the Ironskins Tribe and fully-armored mofo on top of an [[Deamon Engine|mechanical Rhinox]]. On top of all this armor, he's got a 6++ Ward. His Rhinox has an S2 AP(2) breath weapon for horde-killing. All that cool stuff plus, if general, he makes Leadbelchers core and Rhinox Riders special choices. Take for an all-in Guns/and or superheavy cavalry army. * '''[[Groth Onefinger]]:''' 460pts. First of the Butchers and discoverer of the Great Maw. He's a costly level 4 loremaster of the Great Maw with quite a lot going. He rerolls a die each magic phase, he heals for each unsaved wound he inflicts, and he lets one pack of Bulls or Ironguts cause terror. With his own terror, he causes -3 to the leadership test to enemies in context, and give reroll to hit and wound when his unit fight other Monstrous Infantry. He's a deadlier Slaughtermaster who needs to be at the front in order to be best used. * '''[[Morg Magmaborn]]:''' 335pts. First of the Firebellies. He acts as a Firebelly Lord and thus has, on top of all the fire powers and wizardry, the power to burn anyone who hits him and a bound item that lends him Armour Piercing. Also has a bound Fireball, seemly redundant, but it's actually cheaper and lets him cast two Fireballs per turn. *'''[[Golgfag Maneater]]:''' 235pts. Again, a tiny bit expensive, but can be fun. Has better stats than a Bruiser (BS, I, and A) for a higher point cost. Easy Come, Easy Go can grab you some nice (2D6 * 10) points of items, but this can also go really wrong. His 6+ armor without magic armor is rather pathetic, and he is Stubborn. Take him for fun, and preplan for loadouts to save everyone time. * '''[[Bragg the Gutsman]]:''' No, just no. 155points, 25 over a vanilla Bruiser but only have Light Armor and flail (S7 first battle round), this means he's pretty easy to kill before he gets to strike. Oh, by the way, that Heroic Killing Blow ONLY works in a challenge, so forget using him to hunt monsters. Bring a bruiser, and you'll get more mileage from customizing him. * '''[[Baraugh Slavelord]]:''' 195pts. Returned from prior editions, accompanied by a pack of 12 slaves, though by default, he's obscenely expensive at 195 pts. These slaves are pretty much meant to die, protected only by a Regen(5+) save. His gear, meanwhile, carries him through challenges as his twin weapons rob d3 attacks from a model in b2b, and his armor lets his mob benefit from Swiftstride. * '''[[Jhared the Red]]:''' 210pts. the Legendary first Hunter that's 105 points over the stock's cost and stated like a Bruiser. He's a swiftstriding beast who lets a pack of Sabertusks go vanguard (if you ever bother attaching him to them). He also has a few intriguing tools and Ice attacks, which might make him worthwhile as a monster killer and support hero.
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