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===Leader=== The Leader specialization focuses on buffing your other kill team members, as well as being your main source of Command points for your team. It is also the only mandatory Specialist, as a Kill-Team must take one (and only one) in order to be Battle-Forged. Bear in mind that your Leader does not necessarily have to be the guy with the highest leadership or best combat ability. In fact, for some teams, it might actually be ''better'' if he isn't. A Leader's most important job is to simply stay alive and keep generating CP, designating as Leader a unit that's small and will stay out of the way lets you bring those bigger tougher units in as other kinds of specialists (usually combat) so they can be free to do what they do best. *'''Resourceful (Lv 1):''' As long as this model is on the battlefield and is not shaken, gain an additional Command Point at the beginning of each battle round. **'''Bold (Lv 2A):''' This model automatically passes Nerve tests. ***'''Paragon (Lv 3AA):''' Re-roll hit rolls of 1 for friendly models within 3" of this model, as long as it is not shaken. Normally, ''much'' better than ''Mentor'', as buffing all models within range (including itself) in every Phase is usually more than enough to make up for not being a full re-roll failures. ***'''Tyrant (Lv 3AB):''' Your opponent(s) must add 1 to Nerve tests for any enemy models within 6" of this model, as long as it is not shaken. Since this requires you to get your Leader to be near the enemy to work, this is far better on a Leader who already ''wants'' to be close, like a close combat powerhouse. **'''Inspiring (Lv 2B):''' As long as this model is not shaken, other friendly models within 3" of it automatically pass Nerve tests. Now does not affect the Leader itself, so be mindful of that. ***'''Tactician (Lv 3BA):''' As long as this model is on the battlefield and is not shaken, roll a D6 each time you use a Tactic. On a 5+ you gain a command point. Synergizes directly with ''Resourceful'', as the model will now both provide a command point and then attempt to refund its use. ***'''Mentor (Lv 3BB):''' Once per battle round, when you choose a friendly model within 3" of this model to shoot in the Shooting phase - as long as this model is not shaken - you can re-roll failed hit rolls for that model until the end of the phase. Normally, ''much'' worse than ''Paragon'', as it is both limited to the Shooting phase ''and'' limited to buffing only one model, which amounts to being much worse than improving from re-rolling 1s to re-rolling all failures. ====Unique Tactics==== *'''Level 1 - Lead By Example (1 CP):''' When this model is selected to fight in the Fight phase, another friendly model within 3" of them that is also eligible to fight can do so as well. The Leader and the other model can fight in any order. *'''Level 2 - Fire On My Target (1 CP):''' Same as Lead By Example, but for shooting instead of melee. *'''Level 3 - Force Of Will (1 CP):''' At the start of the round, if the Leader is on the battlefield and is not shaken, the Kill-Team does not suffer penalties for being broken.
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