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===Fast Attack=== *'''Corsair Hornet Squadron:''' AV11 fast scouting skimmers with two standard eldar guns. Vypers wish They were this awesome. Take them, zoom around and torrent death and destruction from their cannons. Pulse lasers: 80pts for '''4!!''' S8 AP2 shots or Scatter Lasers for 8 S6 AP6 shots at 70 pts. Pulse lasers are rapetastic against wound allocation abusers, Missile Launcher will ruin every 4+sv unit's Christmas, Starcannons are pointless (costs the same as the Pulse Laser which is stronger and longer-ranged), Bright lances will knock down most vehicles reliably, Shuriken Cannons/Scatter lasers own Blob units and even some Monstrous Creatures. Seriously, an entire unit (5 models) of these will kill ANYTHING you point them at, combined with the ability to outflank taking 3 will cause immense butthurt. Last but not least they have Skimmer Assault, allowing them to move flat out and firing snap shot in the same turn. Just don't forget, that full Hornet squadron with good guns would cost you an arm and leg at both points and wallet, so use them wise and carefully. *'''Corsair Vyper Squadron:''' A Vyper squadron, but different from the Craftworld versions due to their weapon selections and the Scout USR. From the outset, they have twin-linked lasblasters instead of shuriken catapults, which when coupled with their heavier turret mount means they have a slightly larger threat range (if a bit weaker) than the typical vyper without having to spend any extra points. When you look into upgrades, they have access to the full range of Craftworld options '''plus''' the Dark Eldar Splinter Cannon or the Dark Lance... which is the same as the Bright Lance, but whatever. This means your Vyper squadron can be kitted out to cover a HUGE variety of roles, from tank hunting, horde wasting, to monstrous creature slaying. Consider that a double splinter cannon viper is only 50 pts and a Eldar Missile Launcer (with the skyfire shot) carrier is only 55pts. Honestly, they are spammable Venoms with the option to take lances or EML without transport space and when said that way start sounding pretty nice. **Don't forget that Scout confers to ''Outflank''. Oh boy! Combine this with a skyburners coterie for rerollable reserve rolls, kit them with duo shuriken cannon - or splinter cannon if you feel like 12 shots per model - and the game suddenly became point and click to kill. Although Kinetic Shrouds and Void Burners sound like a cute combination to meet in the parks of Terra, note that the upgrades are almost half of the model price itself. A unit of two fully kitted with the two could have a ''third'' Vyper instead. More models is better, right? *'''Nightwing Interceptor:''' Pure undiluted destruction, BS4 (plus strafing run), 2 Shuriken Cannons and 2 Bright Lances, Supersonic and Vector Dancer make for pure terror in the hearts of your opponents. Arguably the best air superiority fighter, hell even best flyer, in 40K. Though, it's AV10 2HP, so [[Doomrider|the first time you roll one to save could be the last]]. It has ''Stealth'', giving it a flat 6+ cover save even if you don't want to Jink and a +1 if you do. It also has ''Agile'' giving it yet another +1 to any Jink save taken. So this isn't as good as the Shrouded that is used to have before, though you can upgrade it with Kinetic Shrouds if you want ''yet another'' flat save which works against pretty much anything fired at it. *'''Corsair Phoenix Bomber:'''Now a fast attack choice! Like Nightwing, this flyer also comes with stealth and vector dancer for unparalleled mobility and a modicum of protection, plus strafing run for BS 5 against ground targets. It can torrent absurd amounts of anti-infantry dakka, but it almost reaches Land Raider’s price-tag in points. There are a couple of things the Phoenix actually does really well: killing MEQ’s in the open - consider it a [[Rape|flying Dark Reaper squad]]. It also tears other flyers out of the skies by throwing around fifteen of S5-S8 shots depending on what your under slung weapon choice has been. Against Horde armies like Guard, Nids or Orks it can just remove entire squads, particularly if you replace the phoenix missile launcher'''s''' with Nightfire missile launcher'''s''', giving you '''six''' frag missiles that pin and ignore cover on top of all the other firepower.
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