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===Freeblades=== As Freeblades aren't part of a Household, they work a little bit differently. Instead of a Household Tradition, Freeblades get to pick one Quality (or two if they roll for it) that gives them a significant boost. The catch? They also need to take two Burdens (one Burden if it's rolled for instead of being selected manually) that are just as detrimental as the Qualities are beneficial (fortunately, they can roll leadership to resist their burdens each turn but equaling leadership still counts as a fail). The end result is a high-risk high-return combination of strengths and weaknesses that you really need to build around in order to make use of, but can work wonders in the right hands. ====Qualities==== *'''Indomitable''' - Add 1 to Wounds and Leadership. Not as impressive as some of the others, but one more wound never hurt anybody and leadership can help a little to ignore your burdens. *'''Last of Their Line'''- Re-roll failed hit rolls of 1 vs units with 10+ models. **Will only activate against a small collection of opponents, and will deactivate as soon as the unit drops below 10 models. *'''Legendary Hero''' - One free re-roll for your hits, wounds, damage, charge or save once per round. **Very nice to have one, as this is the only legal way to free re-roll your damage roll. *'''Mysterious Guardian''' - Allows you to make Heroic Intervention as if you were a Character and sets its distance to 6". *'''Peerless Warrior'''- Roll a d6. On a 1-3, add 2" to Movement. On a 4-5, add 1 to WS (i.e. WS3+ becomes WS2+). On a 6, add 1 to BS. **Whatever you end up rolling will definitely help a lot, but its randomness will end up defining how you use your Freeblade. You will hate the day that you get plus two movement every game. *'''Sworn to a Quest''' - Re-roll 1 to hit vs enemy Warlord and gives you normal Objective Secured [[Derp|(you still count as 1 model for the purposes of it)]]. ====Burdens==== *'''Driven to Slaughter''' - BS is reduced to 6+ and cannot Fall Back. **Tolerable on a Gallant or a Lancer, but anyone else...not so much. *'''Exiled in Shame''' - You can't use '''ANY''' stratagems on Freeblade with this burden. (including Command Point Re-roll). **Not a huge issue as long as your strategy doesn’t rely on specific stratagems, but you may end up wishing you could make that Command Point Re-roll. And it’s helpful to choose as it’s -1 to your Burden Ld roll (ie helps you pass it) - I’m assuming GW thought it was super harsh that you can’t use stratagems so they made it harder for this burden to come into play. Won't affect any pre-battle stratagems you use, such as giving your Knight a relic, as the effects of the stratagem would have already been resolved before the Burden even has a chance to take effect. *'''Haunted by Failure''' - You must re-roll hit rolls of 6. **The most tolerable burden of all, though it does mean anything that would normally trigger on a hit roll of 6 won't work unless you roll another 6. *'''Impetuous Nature''' - Whenever your {{W40Kkeyword|Freeblade}} moves, it must always do so towards the nearest enemy model, and also must declare charges against ''all'' enemy units within 12" unless it's already within 1" of an enemy. **Slightly more manageable than Driven to Slaughter; the movement restrictions also technically disable falling back (since falling back is a type of movement and you obviously can't fall back towards an enemy) but it doesn't apply if you don't actually move, and while the mandatory charges can be an issue at least you can shoot things without a BS that make an Ork look like a Vindicare Assassin by comparison. *'''Obsessed with Vengeance''' - Forces you both to target nearest visible enemy unit in the Shooting phase and be able to declare charges only against it in Charge phase. *'''Weary Machine Spirit''' - Count half your wounds left for the purposes of your Damage Chart. Having stats degrading at double speed means you can't afford to lose a single wound. **Auto-take for Mechanicus Knights, as they have access to Machine Spirit Resurgent
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