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Warhammer 40,000/7th Edition Tactics/Genestealer Cults
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===HQ=== *'''Patriarch:''' Just under 100 points for an ML1 Super-Genestealer with access to Biomancy, Telepathy, and Broodmind; he also makes cult units within 12" Fearless. But, mind games aren’t the Patriarch’s only hobby. He also enjoys ripping out 4 S6 attacks with Rending, Shred, '''and''' AP3, and can buy familiars to add even more S4 attacks to the pile. [[Kharn|A pretty fun guy]], for a ‘nid. Ultimately, with the Patriarch's combination of psychic powers and beastly stats, with invisibility on he can go toe to toe with most characters, specially since he ''will'' beat them to the punch unless they are a daemon princes or Jain Zar. He also grants a 12" bubble of ''Fearless'' to make sure your fragile units hold the line. *'''Magus:''' 40 points for an ML1 psyker with access to Biomancy, Telepathy, and Broodmind, as well as a whole bunch of special rules. He can be upgraded to ML2 and you should most definitely do this. He projects a 12" bubble of ''Adamantium Will'' to himself and other Cult units, so while it's not ''as'' good as a psychic hood, he's a denying machine. (Do not underestimate him. With autopass look out sir and a force stave, over a couple of turns he can and will slowly beat his way through all manner of squads and multi-wound models, if you end up in assault.) *'''Primus:''' Cheap and cheerful. Same str 4 T3, but with the ablity to join non-genestealer units. Grants a 12" bubble of ''Hatred'' to really buff up your close combat potential. *'''Acolyte Iconward:''' Your other HQ choice, and thankfully not limited to a one only deal in the Cult Insurrection Detachment. His statline is only marginally better than a normal Acolyte ''(+1 BS, W, A)'' and his stock gear is useless crap. He comes with a Sacred Cult Banner, granting Furious Charge to units within 12". His other rule is his ''Nexus of Devotion'' which grants all friendly cult units within 12" the ''Feel No Pain (6+)'' rule, or improves it by one. This gives a layer of protection in an army where 5+ saves essentially mean no save at all. ====Ghosar Quintus Broodkin==== Remember, none of these can take Relics; the only other upgrades they'd otherwise have access to are ML2, which they all have if possible, and Familiars, where the only ones with access have taken exactly one, and you cannot take a second or drop to 0. *'''Patriarch Ghosar''' **An ML2 Psyker who costs as much as any ML2 Patriarch, but has -1S and -4BS relative to a regular Patriarch. Because he also loses access to Broodmind and Biomancy, the BS loss should never be relevant, but you'll probably notice the -1S. **Comes with a Familiar for free. **Does manage to keep ''Infiltrate''. **Gains ''Stealth'' and ''Hit & Run'''. ***Both of these rules do confer to his unit. **Keeps ''Fearless'', but loses ''Living Idol'', so no Fearless bubble. *'''Magus Orthan Trysst''' **A really, really terrible idea. You pay for upgrading to ML2 and get a "free" Familiar, but on top of the usual losses, you ''also'' lose ''Adamantium Will'', both the bubble and the base rule. **You do lose ''Infiltrate'', which does mean you can't Infiltrate him solo, but also means you can attach him during deployment in a CAD or Allied Detachment. *'''Primus Vorgan Trysst''' **Same cost as a regular Primus, with -1WS and +1W. **Trades the 12" Hatred bubble for Zealot, i.e. Fearless ''and'' Hatred, but only for his unit. **Trades having Poisoned (4+) on his Rending Claws for having Rending on his Bonesword, meaning a 6 to wound with that thing auto-wounds with Instant Death at AP2. **Like Orthan, loses ''Infiltrate'', with the same caveats: you can't Infiltrate him solo, but you can attach him during deployment in a CAD or Allied Detachment.
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