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====Epic Heroes==== *'''Abaddon the Despoiler:''' One of the very few to have lost out in tankiness, being nerfed to T5 with the same W9 and 2+/4++. Dark Destiny at least makes using Dark Pacts a good idea as passing the associated Leadership test lets him roll another d6 and win 1 CP. The Warmaster lets him pick from one of three different 6" buff auras: Paragon of Hatred lets friendly units re-roll to hit, Mark of Chaos Ascendant shares his 4++ save with friendly {{W40kKeyword|Infantry}} and {{W40kKeyword|Mounted}} units, Lord of the Chaos Legions lets friendly units re-roll Leadership and Battle-shock tests. **His combat loadout remains quite the threat and then some. The Talon of Horus remains plenty terrifying with a barrage of S7 AP-3 with '''''Devastating Wounds''''' while the strapped-on Combi-Bolter remaining S5 AP-1 D2 with ''Sustained Hits 1''. Drach'nyen, however, got an absolutely monstrous buff, now being upped to Strength ''FOURTEEN'' AP-4 D3, also with ''Devastating Wounds'' - and all without any drawbacks that come with being a Daemon Weapon. **Abby's not only got every mark known to man so he can enjoy any of their benefits, he can also attach himself to both Terminators and Legionaries, both of whom still benefit from his bubbles. *'''Cypher:''' The John Wu (or Wick) of 40K, his pistols have the Assault, Pistol and Sustained Hits 1 USRs. What's more is that his bolt pistol has 6 attacks and AP-1 while the plasma pistol gets 3 shots and is always overcharged without being hazardous - very nice! However, you're gonna want to keep him out of close combat as that fancy looking sword on his model is a purely decorative close combat weapon. He can also make one stratagem your opponent uses cost an extra CP once per battle and if anyone shoots a friendly unit within 3" of him, he gets to shoot back at him as if it were his shooting phase. Sadly he's a lone operative that can't join any units so watch out for anything that gets close enough to single him out. *'''Haarken Worldclaimer:''' Benefited a lot from the edition change. For starters, he's learned how to throw his spear, which can be fired on the move thanks to ''[Assault]'', and also gets ''[Sustained Hits d3]'' as well, in case you roll a 6. Thanks to his {{W40kKeyword|Chaos Undivided}} mark, he'll be able to fish for that 6. In addition, his ''Head Taker'' ability gives his attached unit (just Raptors) a Hammer of Wrath-like ability, causing whatever they charge to take a mortal wound on a 4+ for every model that charged into engagement range. Because he hangs around with other scary guys, he forces units within 6" to take a battle-shock test if they're below starting strength, and thanks to the Raptors he's likely leading, those units take that test at a -1. His melee capability hasn't suffered, either, with his claw getting precision with 6 attacks on 2+, so he'll definitely nail anything lighter than a Marine captain in combat. He can also swing his spear in combat thanks to ''[Extra Attacks]'', and it keeps the ''[Sustained Hits d3]'' and gains ''[Lance]''. All of this on a platform that can deep strike as well as rocking a 12" move and 4++, he'll definitely earn his keep if you're going all in on Raptors. *'''Huron Blackheart:''' His weapons aren't anything to write home about, effectively packing a heavy flamer/lightning claw combo (Tyrant's claw) and an exalted weapon although that said claw does have 10 attacks in CC. He gives the Chosen or Legionnaire squad he leads +1 OC, gives you 3 additional units to add to your strategic reserves and can move the unit he's with D6" if an enemy unit gets within 9" of his, but not within engagement range. That last one seems very situational, the sort of thing you would do to setup a charge or overwatch. *'''Fabius Bile:''' The pimp master himself, carries some decent weapons but you're not taking Bile for his gear - you're here for the fun stuff! As long as he has his acolyte with him he can negate damage from an attack once per turn and can respawn on a 2+ the first time he gets killed - with full wounds! But the real fun stuff is that he can enhance the Chosen or Legionnaire squad he leads, granting them +1T and their CC attacks +1S. *'''Lucius the Eternal:''' If he is your {{W40Kkeyword|warlord}}, Noise Marines become {{W40Kkeyword|Battleline}}. That is, in addition to his strong close combat attacks and the fact that he and the unit he leads get to fight first. He also has a somewhat slim chance to respawn on the table if he goes down and kill people in the process. *'''Vashtorr the Arkifane:''' A sort of combination of a winged Daemon prince and a warpsmith, his attacks are let down by their weak AP values, anti-vehicle 4+ notwithstanding on his hammer. He does however grant +1S to weapons carried by Daemon vehicles within 6" and can halve the movement and grant -1A to the weapons of an enemy vehicle unit at the end of the movement phase.
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