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==Building your army== ===Buying and designing your army=== Honestly Daemons kinda got left out in this book. Most of their characters only benefit other Daemons and not other armies, and they really don't have a whole lot of obvious synergy with other armies either. The real winners here are the Beastmen players (all two of <s>them</s> us) and to a lesser degree Warriors of Chaos. The first step is choosing what direction you want to go with your Lords and Heroes. With a plethora of Nurgle HQs released, and three whole books of lords to choose from - picking your general dictates the route that your army goes. Want to go Festus? Take a block of warriors as core and faster units to tie up combat while they footslog it to charge range. Want to go with the Maggot Lords? Take charge redirecters to ensure you close and murder as quickly as possible. Take a killy combat lord, a level 4 mage, and a BSB? Take a warshrine for some bufftacular action. Essentially this is the End Times. It isn't about being incredibly competitive and breaking the game. While easy to do this makes people hate you and become "clumsy" when they pick up your $100 Glottkin model, letting it fall to the floor and shattering into a million pieces. It is about having a ball with some awesome batshit insanity that comes from combining three different armies. So pick a theme, flavor the fuck out of it, paint up your dudes, and kick some ass. As far as buying goes the usual staples still apply. Ebay, Amazon, third party stores, and mini trading sites. The army bundles "Cohort of Nurgle" is awesome for anyone getting into Daemons of Nurgle, but it is better for Daemon players. Obviously. The Warriors of chaos bundle is easy to overlook, but the Beastman one has promise - thirty gors and twenty bestigors are a pretty nice boost. It's an excellent place to start but thanks to the inclusion of the cygor/ghorgon you will probably never want more than one. Best route still has to be battalion boxes. ===Where to Start=== The biggest problem you'll encounter is where to start your army. You have four whole books to choose from and even choosing the best bits from each army can be rather hard. The early consensus is that Daemon players have been shafted from the off. This is probably revenge for the reign of disaster that they created in the tail end of 7th. Talk about paying for the previous generations mistakes. There are two main reasons for this. Firstly, unlike the other two books Daemons are unstable and unbreakable, Secondly, Daemons cannot join any of the WoC and Beastmen units, they have to remain with their own kind. So Daemons will end up losing models pretty quickly, and unlike the undead armies, you have no way to replace them unless you are playing a special scenario. So where does this leave you? The simple answer is Skullcannons. There is plenty of room for those in any legion army. Bring two, they are really worth it in an army where shooting is neglected. You can even fit two of them and a unit of skull crushers in a 2000 point army list, although the crushers will be naked. I mean, what else are you going to put into your rare section besides maybe a giant? The biggest benefit that the Beastmen get are Chaos Marks. These serve to make your crap, fragile and scared troops into slightly less shitty killers. They also give another benefit, chaff. Every legion army can now take bucket loads of cheap expendable shit which will redirect and get shot to death. Ungor Skirmishers, War dogs, Beasts of Nurgle, Razorgors are some of the few ways of clogging up charge lanes. This is good for you because your army will either have single model heavy hitters (Greater Daemons, Chimeras, Daemon Princes.) Or massive units of bulky hammers (Chaos Warriors, Bestigors, Plaguebearers.) Thus you want to get these into an armies soft meaty centre. It's all fun and games to charge a twenty strong unit of Chaos Warriors into a Gyrocopter, but you really want to attack the Hammerers instead. Use your chaff well, and make sure you pick your battles. Apart from the Chaos Warriors, most of your units are fragile and you want to pick their fights. One of the Chaos Warriors best lists is the monster mash list, so lets see how the Legion can improve it. Fill your core with cheap skirmishing/ambushing beastmen, or units of Gors with Mark of Slaanesh. Bring Throgg, A Gorebull BSB with the Blackened Plate and a unit of trolls. Take a Daemon Prince, maybe a Chimera or two and some skull cannons. Boom, a unit of nearly impossible to kill trolls, chaff to gum up a counterattack, and cannons to deal with other monsters, plus it's a very fast list.
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