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====Plains-runner==== *'''Stats:''' Movement 5"; Toughness 3; Wounds 8; 55 Pts. **'''Weapons:''' ***''Dual-Bone Weapons''-Range 1"; Attacks 3; Strength 3; Damage 1/3 *''Fighter Commentary''-Plains-runners act as your standard list fillers. For their points, they will do their job well. Their extra movement makes them valuable as chaff and they can easily move from one objective to the next very quickly (often within one activation) if necessary. They aren't going to be doing much damage, but for their points costs, you shouldn't expect them to. Piling cheap bodies is a Warhammer tactic as old as a Plains-Runner's crusty loincloth. You are almost always better off taking more Plains-runners over Preytakers as it will result in more wounds, more models, more activations, etc. Apart from that, these are this warband's standard chaff units. Boring, yes. But you'll always field them.
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