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===Special=== '''Sword Masters''' Base 125 for 5 + 20pts. A minimum sized unit of these is throwing out 10 Off6 str5 ap2 attacks at Agi 6 (11 with a champion). Their Offensive skill and Sword Sworn means they'll be hitting most units on 2+. These are your bunker busters, they'll eat through enemy units before they can even attack. They only have heavy armor, so don't expect them to take much in return. '''Lion Guard''' Base 215 for 10 + 27pts. They throw out str6 ap3 attacks with multiple wounds (2) against large/gigantic Creatures (but not large infantry). They have valiant to so they won't run if they get charged by a monster and become stubborn if a high prince general is rolling with them. Your jack-of-all-trades unit, will do reasonably well against whatever you throw them at. They will dunk on monsters. '''Flame Wardens''' Base 320 for 15 + 26pts. The tank option. They have 4++ and fight in extra rank. A minimum sized unit of them can take whatever your opponent throws at them and be able to give some back in return. '''Knights of Ryma''' Base 340 for 5 + 45pts. Like hitting them with a truck. Devastating charge (+1 attack) means on the charge a minimum sized unit throws out 10 str6 ap3 attacks (11 with a champion). They can keep going in melee, only str4 ap1, but you should plan on breaking enemies with the charge. Also 2+/6++ heavy cavalry. Hot damn. '''Reaver Chariot''' Base 110 for 1 + 95pts. Come in units up to 4. If you wanted Elein reavers but didn't want them to eat up Queen's Bows, take these. '''Lion Chariot''' 205pts. Use them as the shock cavalry against monsters. A nutty amount of str5 ap2 and str6 ap3 attacks for one model. Take one and clog charge lanes with it. '''Giant Eagle''' base 100pts for 1 + 30ppm. They can come in units up to 5. Fly the same speed as your horses. Use them as chaff instead of Reavers if you want them. ''May the Egles sacrifice stop the peasants' advance.''
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