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===Legacy=== Like Captain America mixed with Superman. Paul Parsons is the latest in a long line of American superheroes dating back to the Revolution, each generation inheriting all of the last ones' powers and mutating a new one. The current one's contribution is his indestructible skin, while his daughter has laser vision. An all-around good guy and the founder of the Freedom Five. Though a few of his cards do deal respectable damage, Legacy is a leader whose primary role is support. He can buff and, to a limited degree, heal his teammates, help them draw cards. His base power is the coveted "Galvanize," which gives all the other good guys a damage boost until the start of his next turn. He's also ''amazing'' at [[tank|tanking]] damage, with cards that make him immune to a damage type of his choice, able to tank hits for other characters, and to damage himself in exchange for shutting down the bad guys for a round. '''Variants:''' * ''America's Greatest Legacy'': The WWII Legacy, killed by Baron Blade but drawn into the modern day temporarily by time shenanigans. Amusingly, can still use the cards that rely on his son's invincible skin even though ''his'' contribution was flight. His base power lets one hero heal a hitpoint and use a power, focusing on the other half of Legacy's support game while letting a number of other heroes ''really'' shine. One of the most powerful heroes in the game with the right team. * ''America's Newest Legacy'': Paul's daughter Pauline Parsons, who became a superheroine after her father died fighting Baron Blade on Mars. Then Iron Legacy punched time-space in the dick and changed history. She eventually decided to go by "Beacon" so as not to confuse everyone. Anyway, her new power involves blasting a sucka with her eye-beams for three energy damage, the highest damage base power in the game, giving her a lot more punch than a normal Legacy, but making her more-dependent on her hand to provide support. * ''Freedom Five'': Unlike the other variants, this one is actually the same guy as the base card. His Power allows him to either give any Hero (including himself) an extra card play, or send an Environment card on the field to the bottom of the deck. While this version of Legacy can't help his team deal crazy damage like his base version, this version allows him some versatility where he can choose between helping his allies or getting the Environment under control (and is the only Legacy capable of doing the latter).
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