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===Selesnya Initiate Background=== Taking the Selesnya Initiate background grants you the bonus skill proficiencies of Nature and Persuasion, as well as a Tool Proficiency consisting of either one type of artisan's tools or one musical instrument. You gain the bonus language of either Elvish, Loxodon or Sylvan, and start the game with a Selesnya insignia, a healer's kit, a set of common clothes and a robe to wear over them, and 5 GP work of Azorius 1-zino coins. The background's feature is '''Conclave Shelter''': your guild members will always grant you a place to hide or rest, unless you've proven to be an active danger to them, and this means that whilst they'll defy the other Guilds to shelter you, they won't risk their lives in the effort. It also means you can get free healing and care at any Selesnya enclave, although if you need spells cast, you have to pony up the material components required. To further represent the Guild's training and philosophical impact, spellcasters (that is, anyone with the Spellcasting or Pact Magic class feature) gain bonus spells to their spell list based on the guild. For the Selesnya Initiate, that's the following: ::Spell Level Spells ::Cantrip druidcraft, friends ::1st aid, animal friendship, charm person ::2nd animal messenger, calm emotions, warding bond ::3rd plant growth, speak with plants ::4th aura of life, conjure minor elementals ::5th awaken, commune with nature Members of the Selesnya Conclave refer to their magic as "doruvati," a Sylvan word meaning "gift." When you use these gifts of Mat'Selesnya, graceful swirls of green and silver light dance in the air around you, and phantasmal green leaves might waft through the air. A sensation of gentle warmth and the smell of spring flowers or autumn leaves might accompany your spells.
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