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===Dimir Operative Background=== As you might expect, taking this background grants you proficiency in the Deception and Stealth skills as well as the Disguise kit tool. You begin the game with a Dimir insignia, a set of dark-colored common clothes, and three small knives. Its class feature is '''False Identity''', which gives you a cover identity in another guild of your choice; so long as you maintain this identity, you gain access to the background feature of that guild. You also start play with the starting equipment for a character with that guild's background. To further represent the Guild's training and philosophical impact, spellcasters (that is, anyone with the Spellcasting or Pact Magic class feature) gain bonus spells to their spell list based on the guild. For the Dimir Operative, that's the following: ::Spell Level Spells ::Cantrip encode thoughts, mage hand ::1st disguise self, sleep ::2nd detect thoughts, pass without trace ::3rd gaseous form, meld into stone, nondetection ::4th arcane eye, freedom of movement ::5th modify memory Your magic is meant to be subtle and undetectable, but it might pull shadows or clouds of mist around you as you cast your spells. Using the encode thoughts cantrip, you can turn a creature's thoughts (including your own) into a thought strand that others can potentially read, share, or steal. These thought strands are treated as valuable currency among the Dimir.
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