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====Units==== *'''Exalted Daemon of Plague:''' Your behemoth of an exalted daemon has Regeneration, which makes them nigh-invulnerable when combined with its 2+ save. For offense, it carries not only Psychic 2 but also an exalted plague sword, whose every swing carries the risk of Poison. If you want to guarantee those blows, you can instead swap in the exalted plague hammer that adds Rending on top of Poison, though you could instead buy an exalted plague spear - not exactly ideal because it's only AP 2 and Deadly 3 on top of poison. You can then buy exalted toxic bile or spit, giving you more poisoned shots. *'''Daemon Champion of Plague:''' Though diminished in power, it remains just as dangerous with poisoned weaponry. You can get all the same weapons as well as Flying and access to Psychic 1 or 2. *'''Champion of Plague:''' Weaker than the other heroes, but still retains the loadout and capacity to be Psychic. For mounts, the champion has the throne of plague for a frenzy of poisoned attacks and the giant snail, a beefier option that makes the champion Slow but also spread it to any units that fight it in melee. *'''Plague Warriors:''' These daemons have Regeneration, so they're more than capable of taking the same abuse any of their colleagues can and then some. The banner of plague grants Rending, which goes well with the Fear given by a command group (though it invalidates the need for magical CCWs). Its base weapons are decent enough with Poison, though like other warriors you can upgrade them for a second, a version with Rending or a version with AP 2. *'''Plague Swarms:''' The swarms are slightly less accurate, but give you more attacks and Tough 3. This makes them a little better suited for tying up distraction units. *'''Plague Fly Riders:''' Your Plague Warriors now have Strider to become more mobile and an extra three attacks with AP 1 from the fly's stinger. Your options are cut pretty short in return, only getting the command group's Fear, the ability to add Poison to those new stinger attacks and a ranged Poison attack. *'''Plague Beast:''' Essentially a slab of well-guarded meat. Not only is this thing Tough 3 with Regeneration, but it also has a powerful 2+ defense. That aside, it's not much more than a giant [[DISTRACTION CARNIFEX]] made to hassle whatever it faces. *'''Crab Daemon of Plague:''' What you should really be bringing if you want a monster that can hurt things. As per course, both its basic weapons have Poison and the daemon has Regeneration. This leaves its plague claw being capable of handling most infantry, while you could freely replace it with a plague blade for more chances to trigger Poison. The plague cannon can meanwhile be upgraded to have AP 2.
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