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==BECMI== The BD&D Dwarf is essentially a [[Fighter]] (since back then every non-human race was a class) with a few special gimmicks. Requiring a base [[Constitution]] of 9 to qualify for, and treating Strength as its primary requisite, the BD&D Dwarf's main advantage over the standard fighter is its toughness; it has a d8 hit dice mechanic, and at Attack Rank G (1,400,000 XP) it halves all damage taken from spells and magical attacks (quartering it on a save). It also has infravision and a 1-in-3 chance to detect hidden/secret doors, traps or other stonework related details. It technically maxes out its level at level 12, but can keep gaining XP to increase its Attack Rank up to AR M The [[Known World Gazetteers|Dwarves of Rockhome]] introduced a variant dwarf class, in the form of the Dwarf-[[Cleric]]; able to cast clerical magic, if not to the same potency as the human cleric... whilst also mandated to hide this ability from other races. Needless to say, if you weren't running an all-dwarf campaign or didn't have a DM who waived that bit of fluff, this made you all but unplayable. Yes, you were allowed to waive this rule if the party's survival depended on you revealing you can cast clerical magic, but let's be honest, a lot of DMs were willing to dick you over about this. Mechanically, the dwarf-cleric functions as a sort of proto-prestige class. It follows all of the same rules as a standard dwarf, but requires an extra amount of XP to advance a level, and from 2nd level onwards gains access to clerical magic. This is tabled up below. Due to TSR's "one true wayism" approach to racial & class crunch 'n' fluff, dwarf-cleric PCs can only belong to [[Kagyar]], even though NPC dwarf-clerics of the Chaotic Immortals respected by dwarves do exist. For this reason, dwarf-clerics are... discouraged... from using Destruction type clerical spells, especially the Reversed form of appropriate spells (Inflict Wounds, Harm, Bane, etcetera). As in, if you use these abilities "too frequently" for the DM's liking, they are encouraged to slap you with everything from warning dreams of Kagyar's displeasure to a divine geas/quest to seek redemption, to just arbitrarily taking away your clerical powers '''permanently'''. Yeah, you got to deal with the same shit as the [[Paladin]], how nice is that? Dwarf-clerics cannot raise members of any race except dwarves when they cast Raise Dead spells, and they cannot [[Turn Undead]]. They require [[Strength]] 9 and [[Wisdom]] 9 to qualify for the racial class, and treat these ability scores as primary requisites; dwarf-clerics need ''both'' Str and Wis to be 13+ for their +5% EXP boost, and they need Wisdom 16+ for their +10% EXP boost. Dwarf-clerics have access to all forms of armor, abut are culturally restricted to hammers and axes for weapons; they normally use the Character Hit Rolls table column for a [[Fighter]] when fighting with hammers & axes, but if they are forced to use some other weapon, they use the "normal" CHR table column instead. Unlike normal dwarves, dwarf-clerics only have a D6 hit dice, but they still use the Fighter's saving throw table. Their high level bonus traits are effectively identical to the standard dwarf, but they gain dwarven magic resistance at Attack Rank C. <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the stablock. <div class="mw-collapsible-content"> ::Level: Bonus EXP Required: Spells ::1: 0: 0 ::2: 4,000: 1 First Level Spell ::3: 8,000: 2 First Level Spells ::4: 16,000: 2 First Level Spells, 1 Second Level Spell ::5: 32,000: 2 First Level Spells, 2 Second Level Spells ::6: 64,000: 2 First Level Spells, 2 Second Level Spells, 1 Third Level Spell ::7: 120,000: 2 First Level Spells, 2 Second Level Spells, 2 Third Level Spells ::8: 250,000: 2 First Level Spells, 2 Second Level Spells, 2 Third Level Spells, 1 Fourth Level Spell ::9: 400,000: 3 First Level Spells, 2 Second Level Spells, 2 Third Level Spells, 2 Fourth Level Spells ::10: 600,000: 3 First Level Spells, 3 Second Level Spells, 2 Third Level Spells, 2 Fourth Level Spells, 1 Fifth Level Spell ::11: 800,000: 4 First Level Spells, 3 Second Level Spells, 3 Third Level Spells, 2 Fourth Level Spells, 2 Fifth Level Spell ::12: 1,000,000: 4 First Level Spells, 4 Second Level Spells, 3 Third Level Spells, 3 Fourth Level Spells, 2 Fifth Level Spell, 1 Sixth Level Spell </div></div> {{D&D1e-Races}}
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