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====Water==== Water is flexibility oriented rather than being straight up magic [[Dakka]]. Often called the weakest path due to the fact that many of its spells are only effective underwater or are completely uncastable unless beneath the waves. It does offer some pretty good ice based battle spells. When taken on your pretender god, it provides great buffs for sacreds, and make its wielder more able to block melee attacks. If you're playing a cold nation, then spells like Murdering Winter, Niefel Flames, and Living Water (water elementals become ice elementals in colder environments) can trash unprepared armies pretty well. You can also UNLEASH THE KRAKEN, or summon a Troll King and his bodyguards who can swim in oceans, which in turn can summon more Troll Kings, resulting in a swarm of amphibian coral spear wielding, regenerating trolls ''who don't need food'' that can take every oceanic territory and can pop up out of nowhere, so good luck landfags.
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