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Campaign:Anarchy Group Omega/Avin/Charms
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== Stealth == '''3rd Stealth Excellency:''' ''4m; Stealth 1 ESS 1l Reflexive (Step 4 for attacker, Step 6 for defender); Combo-OK; Instant.'' An Exalt's player can invoke this charm after making a roll based on the relevant Ability. This Charm allows the player to make the roll again, using the new result if the Exalt prefers it. The Exalt can also use this Charm to enhance static values derived from the relevant Ability. Doing so increases the character's effective (Attribute + Ability) rating for one task by the Ability's rating, effectively increasing an applicable DV by half the ability's rating.<br/> '''Easily Overlooked Presence Method:''' ''3m; Stealth 3 ESS 1; Simple; Combo-OK; One scene.'' While this charm is active the user difficult to notice. Awareness and Investigation rolls made to notice the solar fail automatically unless the user is joined in battle or the observer has a minimum two-die bonus from circumstances.<br/> '''Mental Invisibility Technique:''' ''5m, 1wp; Stealth 4 ESS 2; Simple; Combo-OK, Compulsion; One scene.'' The user rolls ([Dexterity or Manipulation] + Stealth), adding the user's Essence in automatic successes. This Charm exerts unnatural mental influence on all those who observe the user. If the user's successes exceed a target's Dodge MDV, the target is compelled to ignore the user's presence whenever the user is not joined in battle. The target must spend four willpower to resist this compulsion, although this cost drops to one if someone calls the target's attention to the Solar.<br/> '''Vanishing from Mind's Eye Method:''' ''10m, 1wp; Stealth 5 ESS 3; Simple; Combo-OK; Indefinite.'' This Charm allows the user to apply Stealth retroactively. Roll ([Wits or Manipulation] + Stealth), adding a number of automatic successes equal to the Exalt's Essence. This stealth veils the character in others memories. The first time each day that someone attempts to remember an event involving the character or attempts to recognize the character, they must reflexively roll (Wits + Lore) and achieve more successes than the user did when invoking this charm. If they fail, the character does not remember or recognize the user. In their memories, the character is either a nameless, unremembered figure or simply not present at all.<br/> '''Going Elsewhere Stance:''' ''10m, 1wp; Stealth 5 ESS 5; Simple; Combo-Basic; Indefinite.'' The user disappears to a personal Elsewhere. The user can't interact at all with anyone who can't affect Elsewhere, though they can perceive Creation as though they were still standing where they were when they left. They can move a number of yards equal to their Essence from where they escaped, and the movement will change their location once they rejoin Creation. They cannot pass through barriers, however, and either attempting to move further or joining battle returns them to the real world.<br/>
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